public void LoadContent() { marquee = PedestrianGame.Instance.Content.Load <Texture2D>("marquee-8bit"); var marqueeXPosition = displayArea.Left + (displayArea.Width / 2 - marquee.Width / 2); marqueePosition = new Vector2(marqueeXPosition, 0); var buttonWidth = 120; var buttonHeight = 30; var buttonSpacing = 30; var borderWidth = 2; var buttonsWidth = 2 * buttonWidth + buttonSpacing; var buttonsX = displayArea.Width / 2 - buttonsWidth / 2; var buttonsY = marquee.Height + 12; var font = PedestrianGame.Instance.Content.Load <BitmapFont>("Fonts/munro-edit-font-14px_2"); buttons = new HorizontalFocusGroup(); buttons.AddItem(new BorderButton(font) { BorderWidth = borderWidth, Text = "1 PLAYER", Position = new Vector2(buttonsX, buttonsY), Width = buttonWidth, Height = buttonHeight, Meta = 1 }); buttons.AddItem(new BorderButton(font) { BorderWidth = borderWidth, Text = "2 PLAYERS", Position = new Vector2(buttonsX + buttonWidth + buttonSpacing, buttonsY), Width = buttonWidth, Height = buttonHeight, Meta = 2 }); buttons.OnItemSelected = button => { PedestrianGame.Instance.NumPlayers = (int)(button as Button).Meta; PedestrianGame.Instance.Events.Emit(GameEvents.GameStart, null); }; var directionsText = new string[] { "HIT GREMLINS FOR POINTS", "USE REVERSE FOR QUICKER", "GETAWAY AFTER CRASH", }; directions = new CenteredText(displayArea, directionsText, buttonsY + 50, new Color(210, 210, 210)); }
public GameOverMenu(Rectangle screenArea) { var scoreText = new string[] { "1-3 POINTS: SKELETON CHASER", "4-10 POINTS: BONE CRACKER", "11-20 POINTS: GREMLIN HUNTER", "21 or OVER: EXPERT DRIVER" }; scores = new CenteredText(screenArea, scoreText, screenArea.Height / 2 - 60, new Color(210, 210, 210)); var buttonTypes = new ButtonType[] { ButtonType.Menu, ButtonType.Exit }; buttons = new VerticalButtonMenu(screenArea, buttonTypes, screenArea.Height / 2); }