/// <summary>
        /// Populate the sub entities of thingList
        /// </summary>
        /// <param name="things"></param>
        /// <param name="toPopulate"></param>
        public override void Populate(IEnumerable <Thing> things, Flags toPopulate)
        {
            Log("Populate", things.GetIdenties(), toPopulate);

            // Implement breadth first loading of related entities.
            // Any entity that has been requested to be loaded, should be loaded at this level where possible.
            // Remove all sub entity types that this entity relates to directly.
            Flags stillToPopulate = toPopulate;

            stillToPopulate = stillToPopulate.Remove(EntityType.Widget);

            // Get sub entities: Widget
            if ((toPopulate & EntityType.Widget) == EntityType.Widget)
            {
                // Grab the ones that actually need populating
                IEnumerable <Thing> toBePopulated = things.Where(entity => entity.WidgetListPopulated == false);

                // And load the sub entities for those ones.
                WidgetList childWidgetList = toBePopulated.Count() > 0
                    ? WidgetRepo.GetByThingId(
                    toBePopulated.GetIdenties(),
                    stillToPopulate)
                    : new WidgetList();
                Dictionary <int, List <Widget> > widgetListByThingId = childWidgetList.MapByThingId;

                // Now go over all the entites. For ones that need popualting, populate collection
                // directly. For those already populated, make a check on sub entities to ensure
                // they are loaded to the required level
                WidgetList toBeChecked = new WidgetList();
                foreach (Thing thing in things)
                {
                    if (!thing.WidgetListPopulated)
                    {
                        var WidgetListsForThing = widgetListByThingId.ContainsKey(thing.Identity)
                                                        ? widgetListByThingId[thing.Identity]
                                                        : null;
                        if (WidgetListsForThing != null)
                        {
                            WidgetListsForThing.ForEach(entity => entity.Thing = thing);
                        }
                        thing.PopulateWidgetList(WidgetListsForThing);
                    }
                    else
                    {
                        toBeChecked.AddRange(thing.WidgetList);
                    }
                }

                // If there's any "to be checked" (because they were already loaded) let the entities own
                // repo do whatever checks it needs to do
                if (toBeChecked.Count > 0)
                {
                    WidgetRepo.Populate(toBeChecked, stillToPopulate);
                }
            }
        }