Esempio n. 1
0
        /// <summary>
        /// Takes an input collection and returns a new collection which is the
        /// input collection in random order
        /// </summary>
        /// <param name="input">Collection to randomize</param>
        /// <typeparam name="T">Item type of the collection</typeparam>
        /// <returns>A new collection with the same items as the original, but in random order</returns>
        public static IEnumerable <T> Randomize <T>(this IEnumerable <T> input)
        {
            if (input == null)
            {
                return(null);
            }
            var src    = new List <T>(input);
            var result = new List <T>();

            while (src.Count > 0)
            {
                var pick     = RandomValueGen.GetRandomInt(0, src.Count - 1);
                var pickItem = src[pick];
                src.RemoveAt(pick);
                result.Add(pickItem);
            }
            return(result);
        }
Esempio n. 2
0
 /// <inheritdoc />
 public override void SetRandomValue(PropertyOrField propInfo,
                                     ref object target)
 {
     propInfo.SetValue(target, RandomValueGen.GetRandomInt(1));
 }