public StandardScene(GraphicsDeviceManager gdm, MainGame game)
 {
     this.game = game;
     this.gdm = gdm;
     camera = new Camera(gdm.GraphicsDevice.Viewport, new Vector2(0, 0));
     hudCamera = new Camera(gdm.GraphicsDevice.Viewport, new Vector2(0, 0));
     input = new Inputs(camera, hudCamera);
 }
 public Hud(Camera camera, Camera cameraHud, Inputs input, SimulationWorld world)
 {
     this.camera = camera;
     this.cameraHud = cameraHud;
     this.world = world;
     this.aim = new Aim(world.Player, this);
     this.mainMenu = new MainMenu();
     this.input = input;
     menu = true;
 }
 public Inputs(Camera camera, Camera cameraHud)
 {
     this.camera = camera;
     this.cameraHud = cameraHud;
 }