public void AddNeighboursRec(List <QuadtreeNode> arr, QuadtreeNodeHolder holder, int depth, int x, int y, IntRect bounds, QuadtreeNode dontInclude)
        {
            int width = 1 << (System.Math.Min(editorHeightLog2, editorWidthLog2) - depth);
            var r     = new IntRect(x, y, x + width, y + width);

            if (!IntRect.Intersects(r, bounds))
            {
                return;
            }

            if (holder.node != null)
            {
                if (holder.node != dontInclude)
                {
                    arr.Add(holder.node);
                }
            }
            else
            {
                AddNeighboursRec(arr, holder.c0, depth + 1, x, y, bounds, dontInclude);
                AddNeighboursRec(arr, holder.c1, depth + 1, x + width / 2, y, bounds, dontInclude);
                AddNeighboursRec(arr, holder.c2, depth + 1, x + width / 2, y + width / 2, bounds, dontInclude);
                AddNeighboursRec(arr, holder.c3, depth + 1, x, y + width / 2, bounds, dontInclude);
            }
        }
Esempio n. 2
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        public void AddNeighboursRec(ListView <QuadtreeNode> arr, QuadtreeNodeHolder holder, int depth, int x, int y, IntRect bounds, QuadtreeNode dontInclude)
        {
            int     num = ((int)1) << (Math.Min(this.editorHeightLog2, this.editorWidthLog2) - depth);
            IntRect a   = new IntRect(x, y, x + num, y + num);

            if (IntRect.Intersects(a, bounds))
            {
                if (holder.node != null)
                {
                    if (holder.node != dontInclude)
                    {
                        arr.Add(holder.node);
                    }
                }
                else
                {
                    this.AddNeighboursRec(arr, holder.c0, depth + 1, x, y, bounds, dontInclude);
                    this.AddNeighboursRec(arr, holder.c1, depth + 1, x + (num / 2), y, bounds, dontInclude);
                    this.AddNeighboursRec(arr, holder.c2, depth + 1, x + (num / 2), y + (num / 2), bounds, dontInclude);
                    this.AddNeighboursRec(arr, holder.c3, depth + 1, x, y + (num / 2), bounds, dontInclude);
                }
            }
        }