Esempio n. 1
0
        public override bool GetPortal(GraphNode other, List <Vector3> left, List <Vector3> right, bool backwards)
        {
            if (backwards)
            {
                return(true);
            }
            GridGraph gridGraph = GridNode.GetGridGraph(base.GraphIndex);

            int[]      neighbourOffsets = gridGraph.neighbourOffsets;
            GridNode[] nodes            = gridGraph.nodes;
            for (int i = 0; i < 4; i++)
            {
                if (this.GetConnectionInternal(i) && other == nodes[this.nodeInGridIndex + neighbourOffsets[i]])
                {
                    Vector3 a      = (Vector3)(this.position + other.position) * 0.5f;
                    Vector3 vector = Vector3.Cross(gridGraph.collision.up, (Vector3)(other.position - this.position));
                    vector.Normalize();
                    vector *= gridGraph.nodeSize * 0.5f;
                    left.Add(a - vector);
                    right.Add(a + vector);
                    return(true);
                }
            }
            for (int j = 4; j < 8; j++)
            {
                if (this.GetConnectionInternal(j) && other == nodes[this.nodeInGridIndex + neighbourOffsets[j]])
                {
                    bool flag  = false;
                    bool flag2 = false;
                    if (this.GetConnectionInternal(j - 4))
                    {
                        GridNode gridNode = nodes[this.nodeInGridIndex + neighbourOffsets[j - 4]];
                        if (gridNode.Walkable && gridNode.GetConnectionInternal((j - 4 + 1) % 4))
                        {
                            flag = true;
                        }
                    }
                    if (this.GetConnectionInternal((j - 4 + 1) % 4))
                    {
                        GridNode gridNode2 = nodes[this.nodeInGridIndex + neighbourOffsets[(j - 4 + 1) % 4]];
                        if (gridNode2.Walkable && gridNode2.GetConnectionInternal(j - 4))
                        {
                            flag2 = true;
                        }
                    }
                    Vector3 a2      = (Vector3)(this.position + other.position) * 0.5f;
                    Vector3 vector2 = Vector3.Cross(gridGraph.collision.up, (Vector3)(other.position - this.position));
                    vector2.Normalize();
                    vector2 *= gridGraph.nodeSize * 1.4142f;
                    left.Add(a2 - ((!flag2) ? Vector3.zero : vector2));
                    right.Add(a2 + ((!flag) ? Vector3.zero : vector2));
                    return(true);
                }
            }
            return(false);
        }
Esempio n. 2
0
        public override bool GetPortal(GraphNode other, List <Vector3> left, List <Vector3> right, bool backwards)
        {
            if (backwards)
            {
                return(true);
            }
            GridGraph gridGraph = GetGridGraph(base.GraphIndex);

            int[]      neighbourOffsets = gridGraph.neighbourOffsets;
            GridNode[] nodes            = gridGraph.nodes;
            for (int i = 0; i < 4; i++)
            {
                if (this.GetConnectionInternal(i) && (other == nodes[base.nodeInGridIndex + neighbourOffsets[i]]))
                {
                    Vector3 vector  = (Vector3)(((Vector3)(base.position + other.position)) * 0.5f);
                    Vector3 vector2 = Vector3.Cross(gridGraph.collision.up, (Vector3)(other.position - base.position));
                    vector2.Normalize();
                    vector2 = (Vector3)(vector2 * (gridGraph.nodeSize * 0.5f));
                    left.Add(vector - vector2);
                    right.Add(vector + vector2);
                    return(true);
                }
            }
            for (int j = 4; j < 8; j++)
            {
                if (this.GetConnectionInternal(j) && (other == nodes[base.nodeInGridIndex + neighbourOffsets[j]]))
                {
                    bool flag  = false;
                    bool flag2 = false;
                    if (this.GetConnectionInternal(j - 4))
                    {
                        GridNode node = nodes[base.nodeInGridIndex + neighbourOffsets[j - 4]];
                        if (node.Walkable && node.GetConnectionInternal(((j - 4) + 1) % 4))
                        {
                            flag = true;
                        }
                    }
                    if (this.GetConnectionInternal(((j - 4) + 1) % 4))
                    {
                        GridNode node2 = nodes[base.nodeInGridIndex + neighbourOffsets[((j - 4) + 1) % 4]];
                        if (node2.Walkable && node2.GetConnectionInternal(j - 4))
                        {
                            flag2 = true;
                        }
                    }
                    Vector3 vector3 = (Vector3)(((Vector3)(base.position + other.position)) * 0.5f);
                    Vector3 vector4 = Vector3.Cross(gridGraph.collision.up, (Vector3)(other.position - base.position));
                    vector4.Normalize();
                    vector4 = (Vector3)(vector4 * (gridGraph.nodeSize * 1.4142f));
                    left.Add(vector3 - (!flag2 ? Vector3.zero : vector4));
                    right.Add(vector3 + (!flag ? Vector3.zero : vector4));
                    return(true);
                }
            }
            return(false);
        }
Esempio n. 3
0
		public bool HasNodeConnection (GridNode node, int dir) {
			if (!node.GetConnectionInternal(dir)) return false;
			else if (!node.EdgeNode) {
				return true;
			} else {
				int index = node.NodeInGridIndex;
				int x;
				int z = System.Math.DivRem (index,Width, out x);
				
				return HasNodeConnection (index, x, z, dir);
			}
		}
Esempio n. 4
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		public GridNode GetNodeConnection (GridNode node, int dir) {
			if (!node.GetConnectionInternal(dir)) return null;
			else if (!node.EdgeNode) {
				return nodes[node.NodeInGridIndex + neighbourOffsets[dir]];
			} else {
				int index = node.NodeInGridIndex;
				int x;
				int z = System.Math.DivRem (index,Width, out x);
				
				return GetNodeConnection (index, x, z, dir);
			}
		}
Esempio n. 5
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        public override bool GetPortal(GraphNode other, List <Vector3> left, List <Vector3> right, bool backwards)
        {
            if (backwards)
            {
                return(true);
            }

            GridGraph gg = GetGridGraph(GraphIndex);

            int[]      neighbourOffsets = gg.neighbourOffsets;
            GridNode[] nodes            = gg.nodes;

            for (int i = 0; i < 4; i++)
            {
                if (GetConnectionInternal(i) && other == nodes[nodeInGridIndex + neighbourOffsets[i]])
                {
                    Vector3 middle = ((Vector3)(position + other.position)) * 0.5f;
                    Vector3 cross  = Vector3.Cross(gg.collision.up, (Vector3)(other.position - position));
                    cross.Normalize();
                    cross *= gg.nodeSize * 0.5f;
                    left.Add(middle - cross);
                    right.Add(middle + cross);
                    return(true);
                }
            }

            for (int i = 4; i < 8; i++)
            {
                if (GetConnectionInternal(i) && other == nodes[nodeInGridIndex + neighbourOffsets[i]])
                {
                    bool rClear = false;
                    bool lClear = false;
                    if (GetConnectionInternal(i - 4))
                    {
                        GridNode n2 = nodes[nodeInGridIndex + neighbourOffsets[i - 4]];
                        if (n2.Walkable && n2.GetConnectionInternal((i - 4 + 1) % 4))
                        {
                            rClear = true;
                        }
                    }

                    if (GetConnectionInternal((i - 4 + 1) % 4))
                    {
                        GridNode n2 = nodes[nodeInGridIndex + neighbourOffsets[(i - 4 + 1) % 4]];
                        if (n2.Walkable && n2.GetConnectionInternal(i - 4))
                        {
                            lClear = true;
                        }
                    }

                    Vector3 middle = ((Vector3)(position + other.position)) * 0.5f;
                    Vector3 cross  = Vector3.Cross(gg.collision.up, (Vector3)(other.position - position));
                    cross.Normalize();
                    cross *= gg.nodeSize * 1.4142f;
                    left.Add(middle - (lClear ? cross : Vector3.zero));
                    right.Add(middle + (rClear ? cross : Vector3.zero));
                    return(true);
                }
            }

            return(false);
        }
Esempio n. 6
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		public bool HasNodeConnection (GridNode node, int dir) {
			if (!node.GetConnectionInternal(dir)) return false;
			if (!node.EdgeNode) {
				return true;
			} else {
				int index = node.NodeInGridIndex;
				int z = index/Width;
				int x = index - z*Width;

				return HasNodeConnection(index, x, z, dir);
			}
		}
Esempio n. 7
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		public GridNode GetNodeConnection (GridNode node, int dir) {
			if (!node.GetConnectionInternal(dir)) return null;
			else if (!node.EdgeNode) {
				return nodes[node.NodeInGridIndex + neighbourOffsets[dir]];
			} else {
				var index = node.NodeInGridIndex;
				//int z = Math.DivRem (index,Width, out x);
				var z = index/Width;
				var x = index - z*Width;
				
				return GetNodeConnection (index, x, z, dir);
			}
		}