Esempio n. 1
0
        public void SerializeSettings(AstarSerializer serializer)
        {
            ;

            serializer.AddUnityReferenceValue("root", root);
            serializer.AddValue("maxDistance", maxDistance);
            serializer.AddValue("limits", limits);
            serializer.AddValue("mask", mask.value);
            serializer.AddValue("thickRaycast", thickRaycast);
            serializer.AddValue("thickRaycastRadius", thickRaycastRadius);
            serializer.AddValue("searchTag", searchTag);
            serializer.AddValue("recursive", recursive);
        }
Esempio n. 2
0
        public void SerializeSettings(AstarSerializer serializer)
        {
            System.IO.BinaryWriter stream = serializer.writerStream;

            serializer.AddValue("offset", offset);
            serializer.AddValue("rotation", rotation);
            serializer.AddValue("scale", scale);

            if (sourceMesh != null)
            {
                Vector3[] verts = sourceMesh.vertices;
                int[]     tris  = sourceMesh.triangles;

                stream.Write(verts.Length);
                stream.Write(tris.Length);

                for (int i = 0; i < verts.Length; i++)
                {
                    stream.Write(verts[i].x);
                    stream.Write(verts[i].y);
                    stream.Write(verts[i].z);
                }

                for (int i = 0; i < tris.Length; i++)
                {
                    stream.Write(tris[i]);
                }
            }
            else
            {
                stream.Write(0);
                stream.Write(0);
            }

            serializer.AddUnityReferenceValue("sourceMesh", sourceMesh);
        }
Esempio n. 3
0
		public void SerializeSettings (AstarSerializer serializer) {;
		
			serializer.AddUnityReferenceValue ("root",root);
			serializer.AddValue ("maxDistance",maxDistance);
			serializer.AddValue ("limits",limits);
			serializer.AddValue ("mask",mask.value);
			serializer.AddValue ("thickRaycast",thickRaycast);
			serializer.AddValue ("thickRaycastRadius",thickRaycastRadius);
			serializer.AddValue ("searchTag",searchTag);
			serializer.AddValue ("recursive",recursive);
			serializer.AddValue ("raycast",raycast);
		}
Esempio n. 4
0
 public void SerializeSettings(AstarSerializer serializer)
 {
     serializer.AddUnityReferenceValue ("source",source);
     serializer.AddValue ("enabled",enabled);
     for (int i=0;i<factors.Length;i++) {
         serializer.AddValue ("factor"+i,factors[i]);
     }
     for (int i=0;i<channels.Length;i++) {
         serializer.AddValue ("channel"+i,(int)channels[i]);
     }
 }
		public void SerializeSettings (AstarSerializer serializer) {
			
			System.IO.BinaryWriter stream = serializer.writerStream;
			
			serializer.AddValue ("offset",offset);
			serializer.AddValue ("rotation",rotation);
			serializer.AddValue ("scale",scale);
			
			if (sourceMesh != null) {
				
				Vector3[] verts = sourceMesh.vertices;
				int[] tris = sourceMesh.triangles;
				
				stream.Write (verts.Length);
				stream.Write (tris.Length);
				
				for (int i=0;i<verts.Length;i++) {
					stream.Write (verts[i].x);
					stream.Write (verts[i].y);
					stream.Write (verts[i].z);
				}
				
				for (int i=0;i<tris.Length;i++) {
					stream.Write (tris[i]);
				}
			} else {
				stream.Write (0);
				stream.Write (0);
			}
			
			serializer.AddUnityReferenceValue ("sourceMesh",sourceMesh);
		}