MapTo() public static method

public static MapTo ( float startMin, float startMax, float value ) : float
startMin float
startMax float
value float
return float
Esempio n. 1
0
		public void LateUpdate()
		{
			if (!this.show || (!Application.isPlaying && !this.showInEditor))
			{
				return;
			}
			if (Time.unscaledDeltaTime <= 0.0001f)
			{
				return;
			}
			int num = GC.CollectionCount(0);
			if (this.lastCollectNum != (float)num)
			{
				this.lastCollectNum = (float)num;
				this.delta = Time.realtimeSinceStartup - this.lastCollect;
				this.lastCollect = Time.realtimeSinceStartup;
				this.lastDeltaTime = Time.unscaledDeltaTime;
				this.collectAlloc = this.allocMem;
			}
			this.allocMem = (int)GC.GetTotalMemory(false);
			bool flag = this.allocMem < this.peakAlloc;
			this.peakAlloc = (flag ? this.peakAlloc : this.allocMem);
			if (Time.realtimeSinceStartup - this.lastAllocSet > 0.3f || !Application.isPlaying)
			{
				int num2 = this.allocMem - this.lastAllocMemory;
				this.lastAllocMemory = this.allocMem;
				this.lastAllocSet = Time.realtimeSinceStartup;
				this.delayedDeltaTime = Time.unscaledDeltaTime;
				if (num2 >= 0)
				{
					this.allocRate = num2;
				}
			}
			if (Application.isPlaying)
			{
				this.fpsDrops[Time.frameCount % this.fpsDrops.Length] = ((Time.unscaledDeltaTime <= 1E-05f) ? 0f : (1f / Time.unscaledDeltaTime));
				int num3 = Time.frameCount % this.graph.Length;
				this.graph[num3].fps = ((Time.unscaledDeltaTime >= 1E-05f) ? 0f : (1f / Time.unscaledDeltaTime));
				this.graph[num3].collectEvent = flag;
				this.graph[num3].memory = (float)this.allocMem;
			}
			if (Application.isPlaying && this.cam != null && this.showGraph)
			{
				this.graphWidth = (float)this.cam.pixelWidth * 0.8f;
				float num4 = float.PositiveInfinity;
				float num5 = 0f;
				float num6 = float.PositiveInfinity;
				float num7 = 0f;
				for (int i = 0; i < this.graph.Length; i++)
				{
					num4 = Mathf.Min(this.graph[i].memory, num4);
					num5 = Mathf.Max(this.graph[i].memory, num5);
					num6 = Mathf.Min(this.graph[i].fps, num6);
					num7 = Mathf.Max(this.graph[i].fps, num7);
				}
				int num8 = Time.frameCount % this.graph.Length;
				Matrix4x4 m = Matrix4x4.TRS(new Vector3(((float)this.cam.pixelWidth - this.graphWidth) / 2f, this.graphOffset, 1f), Quaternion.identity, new Vector3(this.graphWidth, this.graphHeight, 1f));
				for (int j = 0; j < this.graph.Length - 1; j++)
				{
					if (j != num8)
					{
						this.DrawGraphLine(j, m, (float)j / (float)this.graph.Length, (float)(j + 1) / (float)this.graph.Length, AstarMath.MapTo(num4, num5, this.graph[j].memory), AstarMath.MapTo(num4, num5, this.graph[j + 1].memory), Color.blue);
						this.DrawGraphLine(j, m, (float)j / (float)this.graph.Length, (float)(j + 1) / (float)this.graph.Length, AstarMath.MapTo(num6, num7, this.graph[j].fps), AstarMath.MapTo(num6, num7, this.graph[j + 1].fps), Color.green);
					}
				}
			}
		}
Esempio n. 2
0
        public void OnGUI()
        {
            if (!show || (!Application.isPlaying && !showInEditor))
            {
                return;
            }

            if (style == null)
            {
                style = new GUIStyle();
                style.normal.textColor = Color.white;
                style.padding          = new RectOffset(5, 5, 5, 5);
            }

            if (Time.realtimeSinceStartup - lastUpdate > 0.5f || cachedText == null || !Application.isPlaying)
            {
                lastUpdate = Time.realtimeSinceStartup;

                boxRect = new Rect(5, yOffset, 310, 40);

                text.Length = 0;
                text.AppendLine("A* Pathfinding Project Debugger");
                text.Append("A* Version: ").Append(AstarPath.Version.ToString());

                if (showMemProfile)
                {
                    boxRect.height += 200;

                    text.AppendLine();
                    text.AppendLine();
                    text.Append("Currently allocated".PadRight(25));
                    text.Append((allocMem / 1000000F).ToString("0.0 MB"));
                    text.AppendLine();

                    text.Append("Peak allocated".PadRight(25));
                    text.Append((peakAlloc / 1000000F).ToString("0.0 MB")).AppendLine();

                    text.Append("Last collect peak".PadRight(25));
                    text.Append((collectAlloc / 1000000F).ToString("0.0 MB")).AppendLine();


                    text.Append("Allocation rate".PadRight(25));
                    text.Append((allocRate / 1000000F).ToString("0.0 MB")).AppendLine();

                    text.Append("Collection frequency".PadRight(25));
                    text.Append(delta.ToString("0.00"));
                    text.Append("s\n");

                    text.Append("Last collect fps".PadRight(25));
                    text.Append((1F / lastDeltaTime).ToString("0.0 fps"));
                    text.Append(" (");
                    text.Append(lastDeltaTime.ToString("0.000 s"));
                    text.Append(")");
                }

                if (showFPS)
                {
                    text.AppendLine();
                    text.AppendLine();
                    var delayedFPS = delayedDeltaTime > 0.00001f ? 1F / delayedDeltaTime : 0;
                    text.Append("FPS".PadRight(25)).Append(delayedFPS.ToString("0.0 fps"));


                    float minFps = Mathf.Infinity;

                    for (int i = 0; i < fpsDrops.Length; i++)
                    {
                        if (fpsDrops[i] < minFps)
                        {
                            minFps = fpsDrops[i];
                        }
                    }

                    text.AppendLine();
                    text.Append(("Lowest fps (last " + fpsDrops.Length + ")").PadRight(25)).Append(minFps.ToString("0.0"));
                }

                if (showPathProfile)
                {
                    AstarPath astar = AstarPath.active;

                    text.AppendLine();

                    if (astar == null)
                    {
                        text.Append("\nNo AstarPath Object In The Scene");
                    }
                    else
                    {
#if ProfileAstar
                        double searchSpeed = (double)AstarPath.TotalSearchedNodes * 10000 / (double)AstarPath.TotalSearchTime;
                        text.Append("\nSearch Speed	(nodes/ms)	").Append(searchSpeed.ToString("0")).Append(" (" + AstarPath.TotalSearchedNodes + " / ").Append(((double)AstarPath.TotalSearchTime / 10000F).ToString("0") + ")");
#endif

                        if (Pathfinding.Util.ListPool <Vector3> .GetSize() > maxVecPool)
                        {
                            maxVecPool = Pathfinding.Util.ListPool <Vector3> .GetSize();
                        }
                        if (Pathfinding.Util.ListPool <Pathfinding.GraphNode> .GetSize() > maxNodePool)
                        {
                            maxNodePool = Pathfinding.Util.ListPool <Pathfinding.GraphNode> .GetSize();
                        }

                        text.Append("\nPool Sizes (size/total created)");

                        for (int i = 0; i < debugTypes.Length; i++)
                        {
                            debugTypes[i].Print(text);
                        }
                    }
                }

                cachedText = text.ToString();
            }


            if (font != null)
            {
                style.font     = font;
                style.fontSize = fontSize;
            }

            boxRect.height = style.CalcHeight(new GUIContent(cachedText), boxRect.width);

            GUI.Box(boxRect, "");
            GUI.Label(boxRect, cachedText, style);

            if (showGraph)
            {
                float minMem = float.PositiveInfinity, maxMem = 0, minFPS = float.PositiveInfinity, maxFPS = 0;
                for (int i = 0; i < graph.Length; i++)
                {
                    minMem = Mathf.Min(graph[i].memory, minMem);
                    maxMem = Mathf.Max(graph[i].memory, maxMem);
                    minFPS = Mathf.Min(graph[i].fps, minFPS);
                    maxFPS = Mathf.Max(graph[i].fps, maxFPS);
                }

                float line;
                GUI.color = Color.blue;
                // Round to nearest x.x MB
                line = Mathf.RoundToInt(maxMem / (100.0f * 1000));
                GUI.Label(new Rect(5, Screen.height - AstarMath.MapTo(minMem, maxMem, 0 + graphOffset, graphHeight + graphOffset, line * 1000 * 100) - 10, 100, 20), (line / 10.0f).ToString("0.0 MB"));

                line = Mathf.Round(minMem / (100.0f * 1000));
                GUI.Label(new Rect(5, Screen.height - AstarMath.MapTo(minMem, maxMem, 0 + graphOffset, graphHeight + graphOffset, line * 1000 * 100) - 10, 100, 20), (line / 10.0f).ToString("0.0 MB"));

                GUI.color = Color.green;
                // Round to nearest x.x MB
                line = Mathf.Round(maxFPS);
                GUI.Label(new Rect(55, Screen.height - AstarMath.MapTo(minFPS, maxFPS, 0 + graphOffset, graphHeight + graphOffset, line) - 10, 100, 20), line.ToString("0 FPS"));

                line = Mathf.Round(minFPS);
                GUI.Label(new Rect(55, Screen.height - AstarMath.MapTo(minFPS, maxFPS, 0 + graphOffset, graphHeight + graphOffset, line) - 10, 100, 20), line.ToString("0 FPS"));
            }
        }
Esempio n. 3
0
		public void OnGUI()
		{
			if (!this.show || (!Application.isPlaying && !this.showInEditor))
			{
				return;
			}
			if (this.style == null)
			{
				this.style = new GUIStyle();
				this.style.normal.textColor = Color.white;
				this.style.padding = new RectOffset(5, 5, 5, 5);
			}
			if (Time.realtimeSinceStartup - this.lastUpdate > 0.5f || this.cachedText == null || !Application.isPlaying)
			{
				this.lastUpdate = Time.realtimeSinceStartup;
				this.boxRect = new Rect(5f, (float)this.yOffset, 310f, 40f);
				this.text.Length = 0;
				this.text.AppendLine("A* Pathfinding Project Debugger");
				this.text.Append("A* Version: ").Append(AstarPath.Version.ToString());
				if (this.showMemProfile)
				{
					this.boxRect.height = this.boxRect.height + 200f;
					this.text.AppendLine();
					this.text.AppendLine();
					this.text.Append("Currently allocated".PadRight(25));
					this.text.Append(((float)this.allocMem / 1000000f).ToString("0.0 MB"));
					this.text.AppendLine();
					this.text.Append("Peak allocated".PadRight(25));
					this.text.Append(((float)this.peakAlloc / 1000000f).ToString("0.0 MB")).AppendLine();
					this.text.Append("Last collect peak".PadRight(25));
					this.text.Append(((float)this.collectAlloc / 1000000f).ToString("0.0 MB")).AppendLine();
					this.text.Append("Allocation rate".PadRight(25));
					this.text.Append(((float)this.allocRate / 1000000f).ToString("0.0 MB")).AppendLine();
					this.text.Append("Collection frequency".PadRight(25));
					this.text.Append(this.delta.ToString("0.00"));
					this.text.Append("s\n");
					this.text.Append("Last collect fps".PadRight(25));
					this.text.Append((1f / this.lastDeltaTime).ToString("0.0 fps"));
					this.text.Append(" (");
					this.text.Append(this.lastDeltaTime.ToString("0.000 s"));
					this.text.Append(")");
				}
				if (this.showFPS)
				{
					this.text.AppendLine();
					this.text.AppendLine();
					float num = (this.delayedDeltaTime <= 1E-05f) ? 0f : (1f / this.delayedDeltaTime);
					this.text.Append("FPS".PadRight(25)).Append(num.ToString("0.0 fps"));
					float num2 = float.PositiveInfinity;
					for (int i = 0; i < this.fpsDrops.Length; i++)
					{
						if (this.fpsDrops[i] < num2)
						{
							num2 = this.fpsDrops[i];
						}
					}
					this.text.AppendLine();
					this.text.Append(("Lowest fps (last " + this.fpsDrops.Length + ")").PadRight(25)).Append(num2.ToString("0.0"));
				}
				if (this.showPathProfile)
				{
					AstarPath active = AstarPath.active;
					this.text.AppendLine();
					if (active == null)
					{
						this.text.Append("\nNo AstarPath Object In The Scene");
					}
					else
					{
						if (ListPool<Vector3>.GetSize() > this.maxVecPool)
						{
							this.maxVecPool = ListPool<Vector3>.GetSize();
						}
						if (ListPool<GraphNode>.GetSize() > this.maxNodePool)
						{
							this.maxNodePool = ListPool<GraphNode>.GetSize();
						}
						this.text.Append("\nPool Sizes (size/total created)");
						for (int j = 0; j < this.debugTypes.Length; j++)
						{
							this.debugTypes[j].Print(this.text);
						}
					}
				}
				this.cachedText = this.text.ToString();
			}
			if (this.font != null)
			{
				this.style.font = this.font;
				this.style.fontSize = this.fontSize;
			}
			this.boxRect.height = this.style.CalcHeight(new GUIContent(this.cachedText), this.boxRect.width);
			GUI.Box(this.boxRect, string.Empty);
			GUI.Label(this.boxRect, this.cachedText, this.style);
			if (this.showGraph)
			{
				float num3 = float.PositiveInfinity;
				float num4 = 0f;
				float num5 = float.PositiveInfinity;
				float num6 = 0f;
				for (int k = 0; k < this.graph.Length; k++)
				{
					num3 = Mathf.Min(this.graph[k].memory, num3);
					num4 = Mathf.Max(this.graph[k].memory, num4);
					num5 = Mathf.Min(this.graph[k].fps, num5);
					num6 = Mathf.Max(this.graph[k].fps, num6);
				}
				GUI.color = Color.blue;
				float num7 = (float)Mathf.RoundToInt(num4 / 100000f);
				GUI.Label(new Rect(5f, (float)Screen.height - AstarMath.MapTo(num3, num4, this.graphOffset, this.graphHeight + this.graphOffset, num7 * 1000f * 100f) - 10f, 100f, 20f), (num7 / 10f).ToString("0.0 MB"));
				num7 = Mathf.Round(num3 / 100000f);
				GUI.Label(new Rect(5f, (float)Screen.height - AstarMath.MapTo(num3, num4, this.graphOffset, this.graphHeight + this.graphOffset, num7 * 1000f * 100f) - 10f, 100f, 20f), (num7 / 10f).ToString("0.0 MB"));
				GUI.color = Color.green;
				num7 = Mathf.Round(num6);
				GUI.Label(new Rect(55f, (float)Screen.height - AstarMath.MapTo(num5, num6, this.graphOffset, this.graphHeight + this.graphOffset, num7) - 10f, 100f, 20f), num7.ToString("0 FPS"));
				num7 = Mathf.Round(num5);
				GUI.Label(new Rect(55f, (float)Screen.height - AstarMath.MapTo(num5, num6, this.graphOffset, this.graphHeight + this.graphOffset, num7) - 10f, 100f, 20f), num7.ToString("0 FPS"));
			}
		}
Esempio n. 4
0
        public void LateUpdate()
        {
            if (!show || (!Application.isPlaying && !showInEditor))
            {
                return;
            }

            if (Time.unscaledDeltaTime <= 0.0001f)
            {
                return;
            }

            int collCount = System.GC.CollectionCount(0);

            if (lastCollectNum != collCount)
            {
                lastCollectNum = collCount;
                delta          = Time.realtimeSinceStartup - lastCollect;
                lastCollect    = Time.realtimeSinceStartup;
                lastDeltaTime  = Time.unscaledDeltaTime;
                collectAlloc   = allocMem;
            }

            allocMem = (int)System.GC.GetTotalMemory(false);

            bool collectEvent = allocMem < peakAlloc;

            peakAlloc = !collectEvent ? allocMem : peakAlloc;

            if (Time.realtimeSinceStartup - lastAllocSet > 0.3F || !Application.isPlaying)
            {
                int diff = allocMem - lastAllocMemory;
                lastAllocMemory  = allocMem;
                lastAllocSet     = Time.realtimeSinceStartup;
                delayedDeltaTime = Time.unscaledDeltaTime;

                if (diff >= 0)
                {
                    allocRate = diff;
                }
            }

            if (Application.isPlaying)
            {
                fpsDrops[Time.frameCount % fpsDrops.Length] = Time.unscaledDeltaTime > 0.00001f ? 1F / Time.unscaledDeltaTime : 0;
                int graphIndex = Time.frameCount % graph.Length;
                graph[graphIndex].fps          = Time.unscaledDeltaTime < 0.00001f ? 1F / Time.unscaledDeltaTime : 0;
                graph[graphIndex].collectEvent = collectEvent;
                graph[graphIndex].memory       = allocMem;
            }

            if (Application.isPlaying && cam != null && showGraph)
            {
                graphWidth = cam.pixelWidth * 0.8f;


                float minMem = float.PositiveInfinity, maxMem = 0, minFPS = float.PositiveInfinity, maxFPS = 0;
                for (int i = 0; i < graph.Length; i++)
                {
                    minMem = Mathf.Min(graph[i].memory, minMem);
                    maxMem = Mathf.Max(graph[i].memory, maxMem);
                    minFPS = Mathf.Min(graph[i].fps, minFPS);
                    maxFPS = Mathf.Max(graph[i].fps, maxFPS);
                }

                int currentGraphIndex = Time.frameCount % graph.Length;

                Matrix4x4 m = Matrix4x4.TRS(new Vector3((cam.pixelWidth - graphWidth) / 2f, graphOffset, 1), Quaternion.identity, new Vector3(graphWidth, graphHeight, 1));

                for (int i = 0; i < graph.Length - 1; i++)
                {
                    if (i == currentGraphIndex)
                    {
                        continue;
                    }

                    DrawGraphLine(i, m, i / (float)graph.Length, (i + 1) / (float)graph.Length, AstarMath.MapTo(minMem, maxMem, graph[i].memory), AstarMath.MapTo(minMem, maxMem, graph[i + 1].memory), Color.blue);
                    DrawGraphLine(i, m, i / (float)graph.Length, (i + 1) / (float)graph.Length, AstarMath.MapTo(minFPS, maxFPS, graph[i].fps), AstarMath.MapTo(minFPS, maxFPS, graph[i + 1].fps), Color.green);
                }
            }
        }