Inheritance: UnityEngine.MonoBehaviour
Esempio n. 1
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		private static void DrawCylinder(Vector3 p, Vector3 up, float height, float radius)
		{
			Vector3 normalized = Vector3.Cross(up, Vector3.one).normalized;
			Gizmos.matrix = Matrix4x4.TRS(p, Quaternion.LookRotation(normalized, up), new Vector3(radius, height, radius));
			RVOController.DrawCircle(new Vector2(0f, 0f), 1f, 0f, 6.28318548f);
			if (height > 0f)
			{
				RVOController.DrawCircle(new Vector2(0f, 1f), 1f, 0f, 6.28318548f);
				Gizmos.DrawLine(new Vector3(1f, 0f, 0f), new Vector3(1f, 1f, 0f));
				Gizmos.DrawLine(new Vector3(-1f, 0f, 0f), new Vector3(-1f, 1f, 0f));
				Gizmos.DrawLine(new Vector3(0f, 0f, 1f), new Vector3(0f, 1f, 1f));
				Gizmos.DrawLine(new Vector3(0f, 0f, -1f), new Vector3(0f, 1f, -1f));
			}
		}
Esempio n. 2
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		private void OnDrawGizmos()
		{
			if (this.locked)
			{
				Gizmos.color = RVOController.GizmoColor * 0.5f;
			}
			else
			{
				Gizmos.color = RVOController.GizmoColor;
			}
			if (this.movementMode == MovementMode.XY)
			{
				RVOController.DrawCylinder(base.transform.position, Vector3.forward, 0f, this.radius);
			}
			else
			{
				RVOController.DrawCylinder(base.transform.position + this.To3D(Vector2.zero, this.center - this.height * 0.5f), this.To3D(Vector2.zero, 1f), this.height, this.radius);
			}
		}
Esempio n. 3
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    void Start()
    {
        cam             = Camera.main;
        rb              = GetComponent <Rigidbody2D>();
        stats           = GetComponent <BasicStats>();
        headReset       = transform.Find("Head Reset");
        audioManager    = AudioManager.instance;
        animTimeManager = GameManager.instance.GetComponent <AnimTimeManager>();
        gm              = GameManager.instance;
        anim            = GetComponent <Animator>();
        obstacleMask    = LayerMask.GetMask("Walls", "OpenDoors", "ClosedDoors");

        AIDestSetter  = GetComponent <Pathfinding.AIDestinationSetter>();
        AIPath        = GetComponent <Pathfinding.AIPath>();
        RVOController = GetComponent <Pathfinding.RVO.RVOController>();

        CalculateMoveSpeeds();

        StartCoroutine(UpdateFootstepSounds());
    }
Esempio n. 4
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		void Awake () {
			seeker = GetComponent<Seeker>();
			controller = GetComponent<CharacterController>();
			rvoController = GetComponent<RVOController>();
			if ( rvoController != null ) rvoController.enableRotation = false;
			tr = transform;
		}
Esempio n. 5
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		void Awake () {
			seeker = GetComponent<Seeker>();
			controller = GetComponent<CharacterController>();
			rvoController = GetComponent<RVOController>();
			tr = transform;
		}
Esempio n. 6
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 void Start()
 {
     controller = GetComponent <Pathfinding.RVO.RVOController>();
 }
Esempio n. 7
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 private void Awake()
 {
     this.seeker = base.GetComponent<Seeker>();
     this.controller = base.GetComponent<CharacterController>();
     this.rvoController = base.GetComponent<RVOController>();
     if (this.rvoController != null)
     {
         this.rvoController.enableRotation = false;
     }
     this.tr = base.transform;
 }