Esempio n. 1
0
        public override List <Shadow> GetSourceTargets()
        {
            List <Shadow>  list     = new List <Shadow>();
            List <Connect> connects = GetShapeInputs();

            if (connects.Count == 0)
            {
                list.Add(this);
            }
            else
            {
                foreach (Connect c in connects)
                {
                    Shape  sourceShape  = c.FromSheet;
                    Shadow sourceShadow = PathMaker.LookupShadowByShape(sourceShape);
                    if (sourceShadow != null)
                    {
                        list.AddRange(sourceShadow.GetSourceTargets());
                    }
                    else
                    {
                        list.Add(this);
                    }
                }
            }
            return(list);
        }
Esempio n. 2
0
        public override List <Shadow> GetSourceTargets()
        {
            List <Shadow>  list     = new List <Shadow>();
            List <Connect> connects = GetShapeInputs();

            if (connects.Count == 0)
            {
                // no inbound connectors, find the partner and go from there
                OffPageRefShadow partnerShadow = GetPartnerOffPageRefShadow() as OffPageRefShadow;
                if (partnerShadow != null)
                {
                    List <Connect> partnerConnects = partnerShadow.GetShapeInputs();
                    if (partnerConnects.Count == 0)
                    {
                        if (GetShapeOutputs().Count == 0)
                        {
                            Common.ErrorMessage("No inputs for off-page connector " + shape.Text + " on page " + shape.ContainingPage.Name);
                        }
                        else
                        {
                            Common.ErrorMessage("No inputs for off-page connector " + partnerShadow.shape.Text + " on page " + partnerShadow.shape.ContainingPage.Name);
                        }
                        list.Add(this);
                    }
                    else
                    {
                        list.AddRange(partnerShadow.GetSourceTargets());
                    }
                }
                else
                {
                    list.Add(this);
                }
            }
            else
            {
                foreach (Connect c in connects)
                {
                    // always the from sheet = connector (fromsheet = 1D, tosheet = 2D)
                    Shape  sourceShape  = c.FromSheet;
                    Shadow sourceShadow = PathMaker.LookupShadowByShape(sourceShape);
                    if (sourceShadow != null)
                    {
                        list.AddRange(sourceShadow.GetSourceTargets());
                    }
                    else
                    {
                        list.Add(this);
                    }
                }
            }
            return(list);
        }
Esempio n. 3
0
        /**
         * Returns a list of all the nicknames of the input target shapes for
         * this one.  For most shadows, this is the NickName of the shape.  For
         * things like connectors, on and off page refs, etc. this will work
         * backwards to get to the sources.
         */
        virtual public List <string> GetEnteringFromTargetNames()
        {
            List <Connect> connects = GetShapeInputs();
            List <string>  list     = new List <string>();

            foreach (Connect connect in connects)
            {
                Shape  input  = connect.FromSheet;
                Shadow shadow = PathMaker.LookupShadowByShape(input);
                foreach (Shadow s in shadow.GetSourceTargets())
                {
                    list.Add(s.GetGotoName());
                }
            }
            return(list);
        }
Esempio n. 4
0
        public override List <Shadow> GetSourceTargets()
        {
            List <Shadow> list = new List <Shadow>();
            Connect       c;

            c = GetConnect(false);
            if (c != null)
            {
                Shadow connectedToShadow = PathMaker.LookupShadowByShape(c.ToSheet);
                list.AddRange(connectedToShadow.GetSourceTargets());
            }
            else
            {
                list.Add(this);
            }
            return(list);
        }
Esempio n. 5
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        // this will be an empty list for a connector
        // it doesn't have any connectors pointing to it
        internal List <Shadow> GetInputs()
        {
            List <Connect> connects = GetShapeInputs();

            List <Shadow> list = new List <Shadow>();

            foreach (Connect connect in connects)
            {
                // The 1D connector is always the To and 2D shapes are always the From
                Shape  fromShape = connect.FromSheet;
                Shadow shadow    = PathMaker.LookupShadowByShape(fromShape);
                foreach (Shadow s in shadow.GetSourceTargets())
                {
                    list.Add(s);
                }
            }
            return(list);
        }