Esempio n. 1
0
        public IList <Vector2> GetPathAroundObstacle(SegmentIntersection from, Vector2 closestTo)
        {
            int  indexOfSegment = _segments.IndexOf(from.Segment);
            var  clockwise      = new List <Vector2>();
            bool finished       = false;

            for (int i = indexOfSegment; i < _segments.Count; ++i)
            {
                clockwise.Add(_segments[i].Point2);
                SegmentIntersection si;
                if (!GetClosestIntersection(new Segment(_segments[i].Point2, closestTo), out si))
                {
                    finished = true;
                    break;
                }
            }
            if (!finished)
            {
                for (int i = 0; i < indexOfSegment; ++i)
                {
                    clockwise.Add(_segments[i].Point2);
                    SegmentIntersection si;
                    if (!GetClosestIntersection(new Segment(_segments[i].Point2, closestTo), out si))
                    {
                        break;
                    }
                }
            }

            var counterClockwise = new List <Vector2>();

            finished = false;
            for (int i = indexOfSegment; i >= 0; --i)
            {
                counterClockwise.Add(_segments[i].Point1);
                SegmentIntersection si;
                if (!GetClosestIntersection(new Segment(_segments[i].Point1, closestTo), out si))
                {
                    finished = true;
                    break;
                }
            }
            if (!finished)
            {
                for (int i = _segments.Count - 1; i > indexOfSegment; --i)
                {
                    counterClockwise.Add(_segments[i].Point1);
                    SegmentIntersection si;
                    if (!GetClosestIntersection(new Segment(_segments[i].Point1, closestTo), out si))
                    {
                        break;
                    }
                }
            }

            float cwLen  = GetLen(from.Point, clockwise);
            float ccwLen = GetLen(from.Point, counterClockwise);

            return((cwLen < ccwLen) ? clockwise : counterClockwise);
        }
Esempio n. 2
0
        public bool GetClosestIntersection(Segment ray, out SegmentIntersection intersection)
        {
            List <SegmentIntersection> intersections = new List <SegmentIntersection>();

            foreach (var segment in _segments)
            {
                Vector2 i = new Vector2();
                if (MathHelper.SegmentToSegmentIntersection(segment, ray, ref i))
                {
                    intersections.Add(new SegmentIntersection(segment, i));
                }
            }
            if (intersections.Count == 0)
            {
                intersection = null;
                return(false);
            }
            intersection = intersections[0];
            float dist = (intersection.Point - ray.Point1).sqrMagnitude;

            for (int i = 1; i < intersections.Count; ++i)
            {
                float tmp = (intersections[i].Point - ray.Point1).sqrMagnitude;
                if (tmp < dist)
                {
                    intersection = intersections[i];
                    dist         = tmp;
                }
            }
            return(true);
        }