Esempio n. 1
0
        public FFTFont( IList<byte> bytes, IList<byte> widthBytes )
        {
            GlyphWidths = new FFTFontWidths( this );
            Glyphs = new Glyph[2200];
            for( int i = 0; i < 2200; i++ )
            {
                Glyphs[i] = new Glyph( i, widthBytes[i], bytes.Sub( i * 35, (i + 1) * 35 - 1 ) );
            }

            #if DEBUG
            using ( System.Drawing.Bitmap b = new System.Drawing.Bitmap( 550, 560 ) )
            {
                for ( int i = 0; i < 2200; i++ )
                {
                    DrawGlyphOnBitmap( b, Glyphs[i], new System.Drawing.Point( 10 * ( i % 55 ), 14 * ( i / 55 ) ) );
                }
                b.Save( "font.png", System.Drawing.Imaging.ImageFormat.Png );
            }
            #endif
        }
Esempio n. 2
0
 private void DrawGlyphOnBitmap( System.Drawing.Bitmap b, Glyph g, System.Drawing.Point loc )
 {
     for ( int i = 0; i < g.Pixels.Length; i++ )
     {
         b.SetPixel( loc.X + i % 10, loc.Y + i / 10, colors[(int)g.Pixels[i]] );
     }
 }
Esempio n. 3
0
                private static Glyph DetermineFirstCharacter( IList<Glyph> glyphs, IList<byte> matchBytes, int width )
                {
                    Glyph newGlyph = new Glyph( 0, (byte)width, matchBytes );
                    foreach (Glyph g in glyphs)
                    {
                        if (g.Width > width) continue;

                        for (int x = 0; x < g.Width; x++)
                        {
                            for (int y = 0; y < FFTFont.CharacterHeight; y++)
                            {
                                if (g.Pixels[y * FFTFont.CharacterWidth + x] != newGlyph.Pixels[y * FFTFont.CharacterWidth + x])
                                {
                                    goto mainloop;
                                }
                            }
                        }

                        // All pixels matched
                        return g;

                    mainloop: continue;
                    }

                    return null;
                }