void Update() { if (!sv.Ready()) { return; } float grip = (sv.vehicleAnalyzeData.front_grip + sv.vehicleAnalyzeData.rear_grip) * 0.5f; sv.AccelerateVehicle( accel * sv.vehicleParameter.accel_factor * grip + accel.magnitude * liftUp); sv.Rotate(GetBalanceRotation()); // sv.Rotate(GetTurningRotation()); }