Esempio n. 1
0
        public Universe Load(string filename)
        {
            TextReader reader = new StreamReader(filename);

            GravityObject var;
            List<GravityObject> planets = new List<GravityObject>();
            int index = 0;
            string line = reader.ReadLine();
            while (line != null)
            {
                if (line.Contains("{"))
                {
                    line = reader.ReadLine();
                    float x = float.Parse(line.Substring(1, line.Length - 1));
                    line = reader.ReadLine();
                    float y = float.Parse(line.Substring(1, line.Length - 1));
                    Vector2 coordinates = new Vector2(x, y);

                    line = reader.ReadLine();
                    float xv = float.Parse(line.Substring(1, line.Length - 1));
                    line = reader.ReadLine();
                    float yv = float.Parse(line.Substring(1, line.Length - 1));
                    Vector2 velocity = new Vector2(xv, yv);

                    line = reader.ReadLine();
                    DebugFileManager.GetDebugFileManager().WriteLineF(line);
                    float radius = float.Parse(line.Substring(1, line.Length - 1));

                    var = new GravityObject(index, coordinates, velocity, radius);
                    planets.Add(var);
                    index++;

                    if (!reader.ReadLine().Contains("}"))
                    {
                        DebugFileManager.GetDebugFileManager().WriteLineF("There was an error in loading the planet data. Please make sure the savegame is not corrupted.");
                        Environment.Exit(0);
                    }
                }
                line = reader.ReadLine();
            }
            Universe universe = new Universe();
            foreach (GravityObject go in planets)
            {
                universe.AddGravityObject(go);
            }
            DebugFileManager dfm = DebugFileManager.GetDebugFileManager();
            dfm.WriteLine("[SAVEGAME LOADING INFORMATION]");
            dfm.WriteLine(" We managed to load the savegame. Here are the results generated from the savefile:");
            foreach (GravityObject go in universe.planets)
            {
                dfm.WriteLine("\t[GRAVITYOBJECT START]");
                dfm.WriteLine("\t "+ go.Diameter);
                dfm.WriteLine("\t[GRAVITYOBJECT END]");
            }
            dfm.WriteLine("[SAVEGAME LOADING INFORMATION END]");
            dfm.Flush();
            return universe;
        }
Esempio n. 2
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        public Game1()
        {
            sfm = SettingsFileManager.GetSettingsFileManager();

            InitializeWindow();

            Content.RootDirectory = "Content";
            this.IsMouseVisible = true;

            cHandler = new CommandHandler(this);
            stopwatch = new Stopwatch();
            universe = new Universe();
            listener = new InputListener();

            startPoint = new Vector2();
            startPosition = new Vector2();
        }
Esempio n. 3
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 public Universe()
 {
     instance = this;
 }
Esempio n. 4
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        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (Universe.instance.IsUpdated)
            {
                universe = Universe.instance;
            }

            HandleInput();

            if(!paused)
                universe.Update();

            base.Update(gameTime);
        }
Esempio n. 5
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 public void Save(Universe universe, string filename)
 {
     if (!Directory.Exists("saves")) Directory.CreateDirectory("saves");
     TextWriter writer = new StreamWriter(filename);
     foreach (GravityObject go in universe.planets)
     {
         writer.WriteLine("{");
         writer.WriteLine("\t" + go.Coordinates.X);
         writer.WriteLine("\t" + go.Coordinates.Y);
         writer.WriteLine("\t" + go.Velocity.X);
         writer.WriteLine("\t" + go.Velocity.Y);
         writer.WriteLine("\t" + go.Radius);
         writer.WriteLine("}");
     }
     writer.Flush();
     writer.Close();
 }