Fix64 CalculateRadius() { Fix64 maxScale = Fix64Math.Max(colliderScale.x, colliderScale.y); Fix64 result = maxScale * _radius; return(result); }
Fix64 CalculateRadius() { Fix64 maxScale = Fix64Math.Max(pTransform.localScale.x, pTransform.localScale.y, pTransform.localScale.z); Fix64 result = maxScale * _radius; return(result); }
//Angle in degrees between two normalized vectors public static Fix64 Anlge(Fix64Vec3 a, Fix64Vec3 b) { Fix64 dot = Fix64Vec3.Dot(a.normalized, b.normalized); Fix64 clamped = Fix64Math.Clamp(dot, -Fix64.one, Fix64.one); Fix64 rad = Fix64.FromRaw(NativeFixedMath.Acos64(clamped.Raw)); return(rad * Fix64.RadToDegree); }
Fix64 CalculateRadius() { Fix64 maxScale = Fix64.one; if (Direction == ParallelCapsuleDirection3D.XAxis) { maxScale = Fix64Math.Max(pTransform.localScale.y, pTransform.localScale.z); } else if (Direction == ParallelCapsuleDirection3D.YAxis) { maxScale = Fix64Math.Max(pTransform.localScale.x, pTransform.localScale.z); } else { maxScale = Fix64Math.Max(pTransform.localScale.x, pTransform.localScale.y); } return(maxScale * _radius); }