Esempio n. 1
0
        internal static InternalSnippet TakeSnippet()
        {
            var height    = SystemInformation.VirtualScreen.Height;
            var width     = SystemInformation.VirtualScreen.Width;
            var X         = SystemInformation.VirtualScreen.X;
            var Y         = SystemInformation.VirtualScreen.Y;
            var rectangle = new Rectangle(X, Y, width, height);

            using (var bmp = new Bitmap(rectangle.Width, rectangle.Height, PixelFormat.Format32bppPArgb))
            {
                using (var graphics = Graphics.FromImage(bmp))
                {
                    using (var snipper = new SnippingTool(bmp, rectangle))
                    {
                        graphics.CopyFromScreen(X, Y, 0, 0, bmp.Size);

                        if (snipper.ShowDialog() == DialogResult.OK)
                        {
                            return(new InternalSnippet(snipper.Image, snipper.SelectedRectangle));
                        }

                        return(null);
                    }
                }
            }
        }
Esempio n. 2
0
        private void OnLoaded(object sender, RoutedEventArgs e)
        {
            var result = SnippingTool.TakeSnippet();

            if (result == null)
            {
                Close();
                return;
            }

            WindowState = WindowState.Normal;

            var rect = result.SelectedRectangle;
            // reposition the window so there's a neat effect of showing
            // the screenshot edit window in place of the selected region

            var top  = rect.Top - 80 + SystemInformation.VirtualScreen.Top;
            var left = rect.Left - 80 + SystemInformation.VirtualScreen.Left;

            rect.Y = rect.Top - 80 + SystemInformation.VirtualScreen.Top;
            rect.X = rect.Left - 80 + SystemInformation.VirtualScreen.Left;

            var    screen = Screen.GetBounds(rect);
            Matrix m      = System.Windows.PresentationSource.FromVisual(this).CompositionTarget.TransformToDevice;
            double dx     = m.M11;
            double dy     = m.M22;

            Top  = top < screen.Top ? (screen.Top / dy) : (top / dy);
            Left = left < screen.Left ? (screen.Left / dx) : (left / dx);

            var image = result.Image;

            ImageBrush.ImageSource = result.ImageToBitmapSource();

            var width = 400;

            // adjust window size to be slightly larger than
            // the image so nothing is cropped
            if (image.Width > width && image.Width > Width)
            {
                width = image.Width + 100;
            }

            var height = 300;

            if (image.Height > height && image.Height > Height)
            {
                height = image.Height + 100;
            }

            Width  = width;
            Height = height;

            // adjust canvas that is hosting the image to match the image size
            InkCanvas.Width  = image.Width;
            InkCanvas.Height = image.Height;
        }
        private void OnLoaded(object sender, RoutedEventArgs e)
        {
            var result = SnippingTool.TakeSnippet();

            if (result == null)
            {
                Close();
                return;
            }

            WindowState = WindowState.Normal;

            var rect = result.SelectedRectangle;

            // reposition the window so there's a neat effect of showing
            // the screenshot edit window in place of the selected region
            var top  = rect.Top - 80;
            var left = rect.Left - 80;

            Top  = top > 0 ? top : 0;
            Left = left > 0 ? left : 0;

            var image = result.Image;

            ImageBrush.ImageSource = result.ImageToBitmapSource();

            var width = 400;

            // adjust window size to be slightly larger than
            // the image so nothing is cropped
            if (image.Width > width && image.Width > Width)
            {
                width = image.Width + 100;
            }

            var height = 300;

            if (image.Height > height && image.Height > Height)
            {
                height = image.Height + 100;
            }

            Width  = width;
            Height = height;

            // adjust canvas that is hosting the image to match the image size
            InkCanvas.Width  = image.Width;
            InkCanvas.Height = image.Height;
        }