Esempio n. 1
0
 public Tile(TileType type, Vector2 position, Vector2 size, int player, int x, int y)
 {
     this.position = position;
     this.size = size;
     this.type = type;
     this.player = player;
     this.x = x;
     this.y = y;
     seen = false;
     duck = null;
     InitialisePhysics();
 }
Esempio n. 2
0
 public void Duck(Duck duck)
 {
     seenTiles.Add(this);
     this.duck = duck;
 }
Esempio n. 3
0
 private void NextDuck()
 {
     player++;
     ducks[player] = new Duck(player, map.GetStartPosition(player).position, map);
     ducks[player].visible = true;
     Duck.currentDuck = ducks[player];
 }
Esempio n. 4
0
 private bool CollideWithDuck(Duck duck)
 {
     if (state == State.Playing)
     {
         sawAnotherDuck = true;
     }
     return false;
 }
Esempio n. 5
0
        protected void NewGame()
        {
            player = -1;
            if (ducks == null)
                ducks = new Duck[16];

            for (int i = 0; i < 16; i++)
            {
                Duck d = ducks[i];
                if (d == null)
                {
                    if (i < map.NumberOfStartPositions)
                    {
                        d = new Duck(i, map.GetStartPosition(i).position, map);
                        d.Reset();
                    }
                }
                else
                {
                    d.NewGameReset(map.GetStartPosition(i).position, map);
                }
            }

            NextDuck();
            ChangeState(State.Playing);
            camera.Reset();
            map.Reset();
        }