Esempio n. 1
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        public Veil()
        {
            Name = "Veil";

            MoveInfo = new MoveActionData(null, "Hide in the shadows with\nMario to avoid attacks.", MoveResourceTypes.FP, 1, CostDisplayTypes.Shown,
                                          MoveAffectionTypes.Ally, TargetSelectionMenu.EntitySelectionType.Single, true, null);

            SetMoveSequence(new VeilSequence(this));
            actionCommand = new MultiButtonCommand(MoveSequence, NumCommandButtons, NumCommandButtons, ActionCommandTime, ValidCommandButtons);
        }
Esempio n. 2
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        public VeilAction(BattleEntity user) : base(user)
        {
            Name = "Veil";

            MoveInfo = new MoveActionData(new CroppedTexture2D(AssetManager.Instance.LoadRawTexture2D($"{ContentGlobals.BattleGFX}.png"), new Rectangle(874, 14, 22, 22)),
                                          "Hide in the shadows with\nMario to avoid attacks.", MoveResourceTypes.FP, 1, CostDisplayTypes.Shown,
                                          MoveAffectionTypes.Ally, Enumerations.EntitySelectionType.Single, true, null);

            SetMoveSequence(new VeilSequence(this));
            actionCommand = new MultiButtonCommand(MoveSequence, NumCommandButtons, NumCommandButtons, ActionCommandTime, ValidCommandButtons);
        }