protected override void OnEnd()
        {
            base.OnEnd();

            DamageDealt = 0;

            if (WindBreathUI != null)
            {
                User.BManager.battleUIManager.RemoveUIElement(WindBreathUI);
                WindBreathUI = null;
            }
        }
        protected override void OnStart()
        {
            base.OnStart();

            DamageDealt = 0;

            if (Action.CommandEnabled == true && Action.DrawActionCommandInfo == true)
            {
                WindBreathUI = new MashButtonRangeActionCommandUI(actionCommand as MashButtonRangeCommand);
                User.BManager.battleUIManager.AddUIElement(WindBreathUI);
            }
        }