protected override void OnEnd() { base.OnEnd(); DamageDealt = 0; if (WindBreathUI != null) { User.BManager.battleUIManager.RemoveUIElement(WindBreathUI); WindBreathUI = null; } }
protected override void OnStart() { base.OnStart(); DamageDealt = 0; if (Action.CommandEnabled == true && Action.DrawActionCommandInfo == true) { WindBreathUI = new MashButtonRangeActionCommandUI(actionCommand as MashButtonRangeCommand); User.BManager.battleUIManager.AddUIElement(WindBreathUI); } }