void LoadUnit(Unit Unit)
 {
     if (_DeploymentPage.SelectedUnit != null)
     {
         var order = new LoadOrder(_DeploymentPage.SelectedUnit, Unit, false);
         if (!_Controller.ExecuteOrderAndAlert(order))
         {
             _Controller.Alert(order.Validate());
         }
     }
     Clear();
 }
 void LoadUnit(Unit Unit)
 {
     if (SelectedUnit != null)
     {
         var order = new LoadOrder(
             SelectedUnit, Unit, CurrentTurn.TurnComponent != TurnComponent.DEPLOYMENT);
         if (ExecuteOrderAndAlert(order) && order.UseMovement)
         {
             SelectUnit(null);
             UnHighlight();
         }
         else
         {
             SelectUnit(SelectedUnit);
         }
     }
     Clear();
 }