public PositionalDeploymentHandler(AIRoot Root) { this.Root = Root; }
public ConvoyDeploymentHandler(AIRoot Root) { this.Root = Root; }
public AIMatchPlayerController(MatchAdapter Match, Army Army) { this.Match = Match; this.Army = Army; Root = new AIRoot(Match, Army); }
public TileEvaluator(AIRoot Root) { this.Root = Root; }
public UnitAssigner(AIRoot Root) { this.Root = Root; }