Esempio n. 1
0
            void CrouchDetect()
            {
                if (AIHelpers.RaycastHitting(transform, senses.crouch, transform.forward, senses.coverDetectDistance) ||
                    AIHelpers.RaycastHitting(transform, senses.crouch, -transform.forward, senses.coverDetectDistance))
                {
                    inCrouchCover = true;
                    RaycastHit wall = AIHelpers.ReturnRaycast(transform, senses.crouch, -transform.forward, senses.coverDetectDistance);
                    vault_height = wall.transform.lossyScale.y;
//                    Quaternion newRot =  Quaternion.FromToRotation(transform.up, wall.normal);
//                    transform.rotation = newRot * transform.rotation;
                }
                else
                {
                    inCrouchCover = false;
                }
            }
Esempio n. 2
0
 void CheckForClimb()
 {
     if (AIHelpers.RaycastHitting(transform, senses.eyes, transform.forward, senses.coverDetectDistance, (1 << LayerMask.NameToLayer(movement.climbLayer))))
     {
         if (ladder == null)
         {
             RaycastHit hit = AIHelpers.ReturnRaycast(transform, senses.crouch, Vector3.forward, 4);
             ladder = hit.transform.root.transform;
         }
         climbing = (inStandingCover == true) ? true : false;
     }
     else
     {
         climbing = false;
     }
 }