Esempio n. 1
0
        private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
        {
            SettlersLogger.Log(args.Name);
            try
            {
                if (args.Name.Contains("System.Xml.Linq"))
                {
                    return(Assembly.LoadFile(MOD_FOLDER + "/System.Xml.Linq.dll"));
                }

                if (args.Name.Contains("System.ComponentModel.DataAnnotations"))
                {
                    return(Assembly.LoadFile(MOD_FOLDER + "/System.ComponentModel.DataAnnotations.dll"));
                }

                if (args.Name.Contains("System.Numerics"))
                {
                    return(Assembly.LoadFile(MOD_FOLDER + "/System.Numerics.dll"));
                }

                if (args.Name.Contains("System.Runtime.Serialization"))
                {
                    return(Assembly.LoadFile(MOD_FOLDER + "/System.Runtime.Serialization.dll"));
                }

                if (args.Name.Contains("System.Transactions"))
                {
                    return(Assembly.LoadFile(MOD_FOLDER + "/System.Transactions.dll"));
                }

                if (args.Name.Contains("System.Data.SQLite"))
                {
                    return(Assembly.LoadFile(MOD_FOLDER + "/System.Data.SQLite.dll"));
                }

                if (args.Name.Contains("System.Data"))
                {
                    return(Assembly.LoadFile(MOD_FOLDER + "/System.Data.dll"));
                }

                if (args.Name.Contains("System.Drawing"))
                {
                    return(Assembly.LoadFile(MOD_FOLDER + "/System.Drawing.Common.dll"));
                }
            }
            catch (Exception ex)
            {
                SettlersLogger.LogError(ex);
            }

            return(null);
        }
Esempio n. 2
0
        public static Dictionary <string, List <string> > GetJSONSettingPaths(string fileType)
        {
            Dictionary <string, List <string> > retval = new Dictionary <string, List <string> >();

            try
            {
                foreach (var info in GameLoader.AllModInfos)
                {
                    if (info.Value.TryGetAs(GameLoader.NAMESPACE + ".jsonFiles", out JSONNode jsonFilles))
                    {
                        foreach (var jsonNode in jsonFilles.LoopArray())
                        {
                            if (jsonNode.TryGetAs("fileType", out string jsonFileType))
                            {
                                if (jsonFileType == fileType)
                                {
                                    if (jsonNode.TryGetAs("relativePath", out string itemsPath))
                                    {
                                        if (!retval.ContainsKey(info.Key))
                                        {
                                            retval.Add(info.Key, new List <string>());
                                        }

                                        retval[info.Key].Add(itemsPath);
                                        SettlersLogger.LogToFile("Getting json configurations {0} from file {1}", fileType, info.Key);
                                    }
                                    else
                                    {
                                        SettlersLogger.Log(ChatColor.red, "Unable to read relativePath for fileType {0} from file {1}", itemsPath, info.Key);
                                    }
                                }
                            }
                            else
                            {
                                SettlersLogger.Log(ChatColor.red, "Unable to read fileType from file {0}", info.Key);
                            }
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                SettlersLogger.LogError(ex);
            }

            return(retval);
        }