Esempio n. 1
0
        public void LoadConnections()
        {
            PalantirDbContext Database = new PalantirDbContext();

            PalantirTethers = new List <Tether>();
            foreach (PalantirEntity palantirEntity in Database.Palantiri)
            {
                Tether        tether;
                ObservedGuild guild = JsonConvert.DeserializeObject <ObservedGuild>(palantirEntity.Palantir);
                if (Database.GuildSettings.Any(s => s.GuildID == guild.GuildID))
                {
                    tether = new Tether(guild, JsonConvert.DeserializeObject <GuildSettings>(Database.GuildSettings.FirstOrDefault(s => s.GuildID == guild.GuildID).Settings));
                }
                else
                {
                    tether = new Tether(guild);
                }
                PalantirTethers.Add(tether);
            }

            PalantirMembers = new List <Member>();
            foreach (MemberEntity memberEntity in Database.Members)
            {
                PalantirMembers.Add(JsonConvert.DeserializeObject <Member>(memberEntity.Member));
            }
            Database.Dispose();
        }
Esempio n. 2
0
        public void SavePalantiri(ObservedGuild guild)
        {
            bool newGuild = true;
            PalantirDbContext Database = new PalantirDbContext();

            // If guild of new palantir has already an active palantir, close tether, replace palantir and reopen tether
            PalantirTethers.ForEach((t) => {
                if (t.PalantirEndpoint.GuildID == guild.GuildID)
                {
                    string oldToken = t.PalantirEndpoint.ObserveToken;
                    // update tether
                    t.StopDataflow();
                    t.SetNewPalantirEndpoint(guild);
                    t.EstablishDataflow();
                    newGuild = false;

                    // Console.WriteLine("Change token from " + oldToken + " to " + guild.ObserveToken);
                    // update db entry
                    Database.Palantiri.Remove(Database.Palantiri.FirstOrDefault(p => p.Token == oldToken));
                    PalantirEntity entity = new PalantirEntity();
                    entity.Palantir       = JsonConvert.SerializeObject(guild);
                    entity.Token          = guild.ObserveToken;
                    Database.Palantiri.Add(entity);
                    Database.SaveChanges();
                }
            });

            if (newGuild)
            {
                // add tether
                Tether tether = new Tether(guild);
                tether.EstablishDataflow();
                PalantirTethers.Add(tether);

                // Add db entry
                PalantirEntity entity = new PalantirEntity();
                entity.Token    = guild.ObserveToken;
                entity.Palantir = JsonConvert.SerializeObject(guild);
                Database.Palantiri.Add(entity);
                Database.SaveChanges();
            }
            Database.Dispose();
            UpdateMemberGuilds();
        }
Esempio n. 3
0
        public void UpdatePalantirSettings(Tether tether)
        {
            PalantirDbContext   context = new PalantirDbContext();
            GuildSettingsEntity entity  = context.GuildSettings.FirstOrDefault(s => s.GuildID == tether.PalantirEndpoint.GuildID);

            if (entity != null)
            {
                entity.Settings = JsonConvert.SerializeObject(tether.PalantirSettings);
                context.SaveChanges();
            }
            else
            {
                entity          = new GuildSettingsEntity();
                entity.GuildID  = tether.PalantirEndpoint.GuildID;
                entity.Settings = JsonConvert.SerializeObject(tether.PalantirSettings);
                context.GuildSettings.Add(entity);
                context.SaveChanges();
            }
            context.SaveChanges();
            context.Dispose();
        }