public void Restart(PlayerController player) { // 位置をリセット player.transform.position = transform.position + GetRandomVector3(); player.transform.rotation = transform.rotation; }
public void AddNotify(PlayerController controller) { _SendingQueue.Add(controller.Send()); }
private static bool Register(PlayerController p) { if (_Players.ContainsKey(p._Player.ID)) return false; _Players[p._Player.ID] = p; return true; }