static Command() { cachedMaterials = P3dPaintableManager.BuildMaterialsBlendModes("Hidden/Paint in 3D/Fill"); cachedSwaps = P3dPaintableManager.BuildSwapBlendModes(); }
static Command() { cachedMaterials = P3dPaintableManager.BuildMaterialsBlendModes("Hidden/Paint in 3D/Fill"); cachedSwaps = P3dPaintableManager.BuildSwapBlendModes(); }