Esempio n. 1
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        /// <summary>This method paints all pixels at the specified point using the shape of a sphere.</summary>
        public void HandleHitPoint(bool preview, int priority, float pressure, int seed, Vector3 position, Quaternion rotation)
        {
            if (paint != PaintType.In3D)
            {
                return;
            }

            if (modifiers != null && modifiers.Count > 0)
            {
                P3dHelper.BeginSeed(seed);
                modifiers.ModifyPosition(ref position, preview, pressure);
                P3dHelper.EndSeed();
            }

            P3dCommandDecal.Instance.SetState(preview, priority);
            P3dCommandDecal.Instance.SetLocation(position);

            var worldSize     = HandleHitCommon(preview, pressure, seed, rotation);
            var worldRadius   = P3dHelper.GetRadius(worldSize);
            var worldPosition = position;

            HandleMaskCommon(worldPosition);

            P3dPaintableManager.SubmitAll(P3dCommandDecal.Instance, worldPosition, worldRadius, layers, group, targetModel, targetTexture);
        }
Esempio n. 2
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        /// <summary>This method paints all pixels between two pairs of points using the shape of a sphere.</summary>
        public void HandleHitQuad(bool preview, int priority, Vector3 position, Vector3 endPosition, Vector3 position2, Vector3 endPosition2, Quaternion rotation, float pressure)
        {
            Command.Instance.SetState(preview, priority);
            Command.Instance.SetLocation(position, endPosition, position2, endPosition2);

            var worldSize     = HandleHitCommon(rotation, pressure);
            var worldRadius   = P3dHelper.GetRadius(worldSize, position, endPosition, position2, endPosition2);
            var worldPosition = P3dHelper.GetPosition(position, endPosition, position2, endPosition2);

            P3dPaintableManager.SubmitAll(Command.Instance, worldPosition, worldRadius, layers, group, targetModel, targetTexture);
        }
        /// <summary>This method paints all pixels between three points using the shape of a sphere.</summary>
        public void HandleHitTriangle(bool preview, int priority, float pressure, int seed, Vector3 positionA, Vector3 positionB, Vector3 positionC, Quaternion rotation)
        {
            P3dCommandSphere.Instance.SetState(preview, priority);
            P3dCommandSphere.Instance.SetLocation(positionA, positionB, positionC);

            var worldSize     = HandleHitCommon(preview, pressure, seed, rotation);
            var worldRadius   = P3dHelper.GetRadius(worldSize, positionA, positionB, positionC);
            var worldPosition = P3dHelper.GetPosition(positionA, positionB, positionC);

            HandleMaskCommon(worldPosition);

            P3dPaintableManager.SubmitAll(P3dCommandSphere.Instance, worldPosition, worldRadius, layers, group, targetModel, targetTexture);
        }
Esempio n. 4
0
        /// <summary>This method paints all pixels between two pairs of points using the shape of a sphere.</summary>
        public void HandleHitQuad(bool preview, int priority, float pressure, int seed, Vector3 position, Vector3 endPosition, Vector3 position2, Vector3 endPosition2, Quaternion rotation)
        {
            if (paint != PaintType.In3D)
            {
                return;
            }

            P3dCommandDecal.Instance.SetState(preview, priority);
            P3dCommandDecal.Instance.SetLocation(position, endPosition, position2, endPosition2);

            var worldSize     = HandleHitCommon(preview, pressure, seed, rotation);
            var worldRadius   = P3dHelper.GetRadius(worldSize, position, endPosition, position2, endPosition2);
            var worldPosition = P3dHelper.GetPosition(position, endPosition, position2, endPosition2);

            HandleMaskCommon(worldPosition);

            P3dPaintableManager.SubmitAll(P3dCommandDecal.Instance, worldPosition, worldRadius, layers, group, targetModel, targetTexture);
        }