Esempio n. 1
0
        /// <summary>
        /// Takes a Surface and quantizes it down to an 8-bit bitmap.
        /// </summary>
        /// <param name="quantizeMe">The Surface to quantize.</param>
        /// <param name="ditherAmount">How strong should dithering be applied. 0 for no dithering, 8 for full dithering.</param>
        /// <param name="maxColors">The maximum number of colors to use. This may range from 2 to 255.</param>
        /// <param name="progressCallback">The progress callback delegate.</param>
        /// <returns>An 8-bit Bitmap that is the same size as quantizeMe.</returns>
        protected Bitmap Quantize(Surface quantizeMe, int ditherAmount, int maxColors, ProgressEventHandler progressCallback)
        {
            if (ditherAmount < 0 || ditherAmount > 8)
            {
                throw new ArgumentOutOfRangeException(
                    "ditherAmount",
                    ditherAmount,
                    "Out of bounds. Must be in the range [0, 8]");
            }

            if (maxColors < 2 || maxColors > 255)
            {
                throw new ArgumentOutOfRangeException(
                    "maxColors",
                    maxColors,
                    "Out of bounds. Must be in the range [2, 255]");
            }

            using (Bitmap bitmap = quantizeMe.CreateAliasedBitmap(quantizeMe.Bounds, true))
            {
                OctreeQuantizer quantizer = new OctreeQuantizer(maxColors, 8);
                quantizer.DitherLevel = ditherAmount;
                Bitmap quantized = quantizer.Quantize(bitmap, progressCallback);
                return quantized;
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Takes a Surface and quantizes it down to an 8-bit bitmap.
        /// </summary>
        /// <param name="quantizeMe">The Surface to quantize.</param>
        /// <param name="ditherAmount">How strong should dithering be applied. 0 for no dithering, 8 for full dithering. 7 is generally a good default to use.</param>
        /// <param name="maxColors">The maximum number of colors to use. This may range from 2 to 256.</param>
        /// <param name="enableTransparency">If true, then one color slot will be reserved for transparency. Any color with an alpha value less than 255 will be transparent in the output.</param>
        /// <param name="progressCallback">The progress callback delegate.</param>
        /// <returns>An 8-bit Bitmap that is the same size as quantizeMe.</returns>
        protected Bitmap Quantize(Surface quantizeMe, int ditherAmount, int maxColors, bool enableTransparency, ProgressEventHandler progressCallback)
        {
            if (ditherAmount < 0 || ditherAmount > 8)
            {
                throw new ArgumentOutOfRangeException(
                    "ditherAmount",
                    ditherAmount,
                    "Out of bounds. Must be in the range [0, 8]");
            }

            if (maxColors < 2 || maxColors > 256)
            {
                throw new ArgumentOutOfRangeException(
                    "maxColors",
                    maxColors,
                    "Out of bounds. Must be in the range [2, 256]");
            }

            // TODO: detect if transparency is needed? or take another argument

            using (Bitmap bitmap = quantizeMe.CreateAliasedBitmap(quantizeMe.Bounds, true))
            {
                OctreeQuantizer quantizer = new OctreeQuantizer(maxColors, enableTransparency);
                quantizer.DitherLevel = ditherAmount;
                Bitmap quantized = quantizer.Quantize(bitmap, progressCallback);
                return quantized;
            }
        }