public void Reload() { LevelsManager.ReloadCurrentLevel(); }
/// <summary> /// Reloads current level. /// </summary> private void ReloadScene() { LevelsManager.ReloadCurrentLevel(); }
public void Reload() { LevelsManager.ReloadCurrentLevel(); }
/// <summary> /// Reloads current level. /// </summary> private void ReloadScene() { LevelsManager.ReloadCurrentLevel(); }