private void Lb_ServerList_MouseDoubleClick(object sender, MouseEventArgs e) { ServerDialog serverDialog = new ServerDialog(Lb_ServerList.SelectedIndex); if (serverDialog.ShowDialog(this) == DialogResult.OK) { UpdateList(); CheckButtons(); } serverDialog.Dispose(); }
private void Btn_EditServer_Click(object sender, EventArgs e) { if (Lb_ServerList.SelectedIndex >= 0) { ServerDialog serverDialog = new ServerDialog(Lb_ServerList.SelectedIndex); if (serverDialog.ShowDialog() == DialogResult.OK) { UpdateList(); CheckButtons(); } serverDialog.Dispose(); } }
private void Btn_EditServer_Click(object sender, EventArgs e) { if (Lb_ServerList.SelectedIndex >= 0) { ServerDialog serverDialog = new ServerDialog(Lb_ServerList.SelectedIndex); if (serverDialog.ShowDialog() == DialogResult.OK) { UpdateList(); CheckButtons(); } serverDialog.Dispose(); } }
private void Btn_AddServer_Click(object sender, EventArgs e) { ServerDialog serverDialog = new ServerDialog(); if (serverDialog.ShowDialog() == DialogResult.OK) { UpdateList(); CheckButtons(); if (Settings.Instance.SelectedServer == -1) { Settings.Instance.SelectedServer = 0; } } serverDialog.Dispose(); }
private void Btn_AddServer_Click(object sender, EventArgs e) { ServerDialog serverDialog = new ServerDialog(); if (serverDialog.ShowDialog() == DialogResult.OK) { UpdateList(); CheckButtons(); if (Settings.Instance.SelectedServer == -1) { Settings.Instance.SelectedServer = 0; } } serverDialog.Dispose(); }
private void CheckForServer() { if (Settings.Instance.SelectedServer < 0) { ServerDialog serverDialog = new ServerDialog(true); DialogResult serverResult = serverDialog.ShowDialog(); if (serverResult == DialogResult.OK) { Settings.Instance.SelectedServer = 0; Settings.Instance.SaveSettings(); } else { Application.Exit(); } serverDialog.Dispose(); } }
private void Lb_ServerList_MouseDoubleClick(object sender, MouseEventArgs e) { ServerDialog serverDialog = new ServerDialog(Lb_ServerList.SelectedIndex); if (serverDialog.ShowDialog(this) == DialogResult.OK) { UpdateList(); CheckButtons(); } serverDialog.Dispose(); }
private void CheckForServer() { if (Settings.Instance.SelectedServer < 0) { ServerDialog serverDialog = new ServerDialog(true); DialogResult serverResult = serverDialog.ShowDialog(); if (serverResult == DialogResult.OK) { Settings.Instance.SelectedServer = 0; Settings.Instance.SaveSettings(); } else { Application.Exit(); } serverDialog.Dispose(); } }