Esempio n. 1
0
		public void Update(GameTime gameTime, Paddle player, Paddle enemy) {
			if ((this.boundry.Intersects(player.Boundry) || this.boundry.Intersects(enemy.Boundry)) && ((this.boundry.Left + 3 > player.Boundry.Right) || (this.boundry.Right - 3 < enemy.Boundry.Left))) {
				this.velocity.X *= -1.0f;
				if ((this.velocity.X > -8) && (this.velocity.X < 8))
					this.velocity *= 1.05f;
			}

			if (((this.boundry.Top <= 0) || (this.boundry.Bottom >= Game1.windowSize.Y)) && (this.boundry.Right < enemy.Boundry.Left)) {
				this.velocity.Y *= -1.0f;
				if ((this.velocity.Y > -8) && (this.velocity.Y < 8))
					this.velocity *= 1.05f;
			}

			if (this.boundry.Left < 0) {
				if (resetTimer == 0)
					GameScreen.scoreComputer++;
				reset(gameTime);
			} else if (this.boundry.Right > Game1.windowSize.X) {
				if (resetTimer == 0)
					GameScreen.scorePlayer++;
				reset(gameTime);
			}

			cPosition += velocity;
			this.boundry = new Rectangle((int)cPosition.X, (int)cPosition.Y, (int)ballSize.X, (int)ballSize.Y);
		}
        public GameOfPaddles(ConsoleHardwareConfig config) : base(config) {
            Hardware.LeftButton.Input.DisableInterrupt();
            Hardware.RightButton.Input.DisableInterrupt();
            Hardware.LeftButton.Input.OnInterrupt += OnLeftButtonClick;
            Hardware.RightButton.Input.OnInterrupt += OnRightButtonClick;
            Hardware.LeftButton.Input.EnableInterrupt();
            Hardware.RightButton.Input.EnableInterrupt();

            DisplaySplashScreen();

            World = new Composition(new byte[] { 0, 0, 0, 0, 0, 0, 0, 0 }, ScreenSize, ScreenSize);
            Ball = new PlayerMissile("ball", 0, 0, World);
            LeftPaddle = new Paddle(Side.Left, this);
            RightPaddle = new Paddle(Side.Right, this);
            
            ResetBall(true);
        }
Esempio n. 3
0
        public GameOfPaddles(ConsoleHardwareConfig config) : base(config) {
            World = new Composition(new byte[] { 0, 0, 0, 0, 0, 0, 0, 0 }, ScreenSize, ScreenSize);
            Ball = new PlayerMissile {
                Name = "ball",
                Owner = World,
                IsEnemy = true
            };
            LeftPaddle = new Paddle(Side.Left, this);
            RightPaddle = new Paddle(Side.Right, this);

            World.Coinc +=
                (s, a, b) => {
                    Ball.HorizontalSpeed = -Ball.HorizontalSpeed;
                    return false;
                };
            
            ResetBall(true);
        }