Esempio n. 1
0
 public MapMouseWheelForm(PadTieForm mainForm, Controller cc, MouseWheelAction editing)
     : this(mainForm, cc)
 {
     this.editing = editing;
     motion.Text = editing.Value.ToString();
     continuous.Checked = editing.Continuous;
     useIntensity.Checked = editing.UseIntensity;
     slotCapture.SetInput(editing.SlotDescription, true);
 }
Esempio n. 2
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        public static MouseWheelAction Parse(InputCore core, string parseable)
        {
            string[] parts = parseable.Split(',');

            var mwa = new MouseWheelAction(core, short.Parse(parts[0]));

            if (parts.Length > 1) {
                mwa.Continuous = bool.Parse(parts[1]);
                mwa.UseIntensity = bool.Parse(parts[2]);
            }

            return mwa;
        }
Esempio n. 3
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        public static MouseWheelAction Parse(InputCore core, string parseable)
        {
            string[] parts = parseable.Split(',');

            var mwa = new MouseWheelAction(core, short.Parse(parts[0]));

            if (parts.Length > 1)
            {
                mwa.Continuous   = bool.Parse(parts[1]);
                mwa.UseIntensity = bool.Parse(parts[2]);
            }

            return(mwa);
        }
Esempio n. 4
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        private void okBtn_Click(object sender, EventArgs e)
        {
            short w;

            try {
                w = short.Parse(motion.Text);
            } catch (Exception) {
                MessageBox.Show("The wheel motion value must be a positive or negative whole number.");
                return;
            }

            if (slotCapture.Value == null) {
                MessageBox.Show("Please click Capture and press a button or axis direction on the gamepad.");
                return;
            }

            var input = slotCapture.Value;
            MouseWheelAction action;

            if (editing == null) {
                action = new MouseWheelAction(Controller.Core, w);
            } else {
                action = editing;
                action.Value = w;
                if (action.SlotDescription != input)
                    MapUtil.Map(MainForm, Controller.Virtual, action.SlotDescription, null);

            }

            action.UseIntensity = useIntensity.Checked;
            action.Continuous = continuous.Checked;

            MapUtil.Map(MainForm, Controller.Virtual, input, action);

            DialogResult = System.Windows.Forms.DialogResult.OK;
            this.Close();
        }