Esempio n. 1
0
 public void Move(Map map, Player player)
 {
     if (HisLastStep is Money)
     {
         map.MapObject[X, Y] = new Money();
         map.DrawInCoordinate(X, Y, new Money());
     }
     else
     {
         map.MapObject[X, Y] = null;
         map.DrawInCoordinate(X, Y, null);
     }
     if (!(map.MapObject[X, Y - 1] is Wall) && Y - player.Y > 0)
     {
         HisLastStep = map.MapObject[X, --Y];
     }
     else if (!(map.MapObject[X, Y + 1] is Wall) && Y - player.Y < 0)
     {
         HisLastStep = map.MapObject[X, ++Y];
     }
     else if (!(map.MapObject[X - 1, Y] is Wall) && X - player.X > 0)
     {
         HisLastStep = map.MapObject[--X, Y];
     }
     else if (!(map.MapObject[X + 1, Y] is Wall) && X - player.X < 0)
     {
         HisLastStep = map.MapObject[++X, Y];
     }
     map.MapObject[X, Y] = this;
     map.DrawInCoordinate(X, Y, this);
 }
Esempio n. 2
0
 public void Move(ConsoleKeyInfo key, Map map)
 {
     if (key.Key == ConsoleKey.LeftArrow && !(map.MapObject[X - 1, Y] is Wall))
     {
         if (map.MapObject[X - 1, Y] is Money)
         {
             Score.Account();
         }
         map.MapObject[X, Y] = null;
         map.DrawInCoordinate(X, Y, null);
         map.MapObject[--X, Y] = this;
     }
     else if (key.Key == ConsoleKey.RightArrow && !(map.MapObject[X + 1, Y] is Wall))
     {
         if (map.MapObject[X + 1, Y] is Money)
         {
             Score.Account();
         }
         map.MapObject[X, Y] = null;
         map.DrawInCoordinate(X, Y, null);
         map.MapObject[++X, Y] = this;
     }
     else if (key.Key == ConsoleKey.UpArrow && !(map.MapObject[X, Y - 1] is Wall))
     {
         if (map.MapObject[X, Y - 1] is Money)
         {
             Score.Account();
         }
         map.MapObject[X, Y] = null;
         map.DrawInCoordinate(X, Y, null);
         map.MapObject[X, --Y] = this;
     }
     else if (key.Key == ConsoleKey.DownArrow && !(map.MapObject[X, Y + 1] is Wall))
     {
         if (map.MapObject[X, Y + 1] is Money)
         {
             Score.Account();
         }
         map.MapObject[X, Y] = null;
         map.DrawInCoordinate(X, Y, null);
         map.MapObject[X, ++Y] = this;
     }
     map.DrawInCoordinate(X, Y, this);
 }