public void Render(Graphics g, Gamestate gs) { // Clear the screen ClearScreen(g); // Draw the score DrawScore(g, gs.Score, gs.HighScore); // Draw number of lives DrawLives(g, gs.Lives, gs.Map.Size.Height * m_blockSize); // Draw the map DrawMap(g, gs.Map); // Draw the pills // Draw pacman // Draw the baddies }
public Form1() { // Initialize the window InitializeComponent(); // Initialize the Game State gs = new Gamestate(); gs.Map = MapLoader.Load("maps/level1.txt"); gs.HighScore = 10000; gs.Lives = 3; // Initialize the renderer rend = new Renderer(); rend.Init(Font); }