public void SetupGame(int Level)
        {
            // Create Game Board
            gameboard.CreateBoardImage(this, Level);

            // Create Board Matrix
            Tuple <int, int> PacmanStartCoordinates = gameboard.InitialiseBoardMatrix(Level);

            // Create Player
            player.CreatePlayerDetails(this);
            player.CreateLives(this);

            // Create Form Elements
            formelements.CreateFormElements(this);

            // Create High Score
            highscore.CreateHighScore(this);

            // Create Food
            food.CreateFoodImages(this);

            // Create Ghosts
            ghost.CreateGhostImage(this);

            // Create Pacman
            pacman.CreatePacmanImage(this, PacmanStartCoordinates.Item1, PacmanStartCoordinates.Item2);
        }
Esempio n. 2
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 public void CreateFormElementsTest()
 {
     // Check Form Elements have been created
     FormElements.CreateFormElements(new Form());
     Assert.AreEqual("1UP", FormElements.PlayerOneScoreText.Text);
     Assert.AreEqual("HIGH SCORE", FormElements.HighScoreText.Text);
 }
Esempio n. 3
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        public void SetupGame()
        {
            food.RemoveFoodImages(this);
            player = new Player();

            pacman.SetFormElement(formelements);

            // Create Game Board
            gameboard.CreateBoardImage(this, 1);

            // Create Board Matrix
            Tuple <int, int> PacmanStartCoordinates = gameboard.InitialiseBoardMatrix(1);

            player.RemoveLives(this);

            // Create Player
            player.CreatePlayerDetails(this);
            player.CreateLives(this);

            // Create Form Elements
            formelements.CreateFormElements(this);

            // Create High Score
            highscore.CreateHighScore(this);

            // Create Food
            food.CreateFoodImages(this);

            // Create Ghosts
            ghost.CreateGhostImage(this);

            // Create Pacman`
            pacman.RemovePacmanImage(this, PacmanStartCoordinates.Item1, PacmanStartCoordinates.Item2);

            pacman.CreatePacmanImage(this, PacmanStartCoordinates.Item1, PacmanStartCoordinates.Item2);
        }