public void LoseLife() { // Lose a life Lives--; if (Lives > 0) { Form1.pacman.xHistory.Clear(); Form1.pacman.yHistory.Clear(); Form1.pacman.Set_Pacman(); Form1.ghost.ResetGhosts(); SetLives(); } else { Lives = 3; Score = 0; f.CloseThis(); } }
public void LoseLife() { // Lose a life Lives--; if (Lives > 0) { Form1.pacman.xHistory.Clear(); Form1.pacman.yHistory.Clear(); Form1.pacman.Set_Pacman(); Form1.ghost.ResetGhosts(); SetLives(); } else { Lives = 3; Score = 0; f.CloseThis(); } }