Esempio n. 1
0
        private void TryToSpawnMelon(BlankTile aTile)
        {
            int randomNumber = myRandom.Next(100);

            if (randomNumber == 1)
            {
                aTile.AddTemporaryItem(myItemFactory.GetItem(ItemType.Melon, aTile.Position));
            }
        }
Esempio n. 2
0
 private bool AllPelletsEaten()
 {
     foreach (Tile[] tiles in myTiles)
     {
         foreach (Tile tile in tiles)
         {
             if (tile is BlankTile)
             {
                 BlankTile current = tile as BlankTile;
                 if (current.HasPellet == true)
                 {
                     return(false);
                 }
             }
         }
     }
     return(true);
 }
Esempio n. 3
0
        private void InitializeBoard(List <string> aStrings)
        {
            myTiles = new Tile[aStrings.Count][];
            TeleportTile[] teleportTiles = new TeleportTile[10];

            for (int i = 0; i < aStrings.Count; i++)
            {
                myTiles[i] = new Tile[aStrings[i].Length];

                for (int j = 0; j < aStrings[i].Length; j++)
                {
                    BlankTile current;
                    switch (aStrings[i][j])
                    {
                    case 'w':
                        myTiles[i][j] = new WallTile(j, i);
                        break;

                    case ' ':
                        myTiles[i][j] = new BlankTile(j, i);
                        break;

                    case 'm':
                        myTiles[i][j] = new MapBorderTile(j, i);
                        break;

                    case '0':
                    case '1':
                    case '2':
                    case '3':
                    case '4':
                    case '5':
                    case '6':
                    case '7':
                    case '8':
                    case '9':
                        int serialnumber = int.Parse(aStrings[i][j].ToString());
                        myTiles[i][j] = new TeleportTile(j, i);

                        if (teleportTiles[serialnumber] != null)
                        {
                            teleportTiles[serialnumber].Link(myTiles[i][j] as TeleportTile);
                        }
                        else
                        {
                            teleportTiles[serialnumber] = myTiles[i][j] as TeleportTile;
                        }

                        break;

                    case 'f':
                        myTiles[i][j] = new BlankTile(j, i);
                        current       = myTiles[i][j] as BlankTile;
                        current.AddItem(myItemFactory.GetItem(ItemType.Pellet, myTiles[i][j].Position));
                        break;

                    case 'c':
                        myTiles[i][j] = new BlankTile(j, i);
                        current       = myTiles[i][j] as BlankTile;
                        current.AddItem(myItemFactory.GetItem(ItemType.Cherry, myTiles[i][j].Position));
                        break;

                    case 'k':
                        myTiles[i][j] = new BlankTile(j, i);
                        current       = myTiles[i][j] as BlankTile;
                        current.AddItem(myItemFactory.GetItem(ItemType.Key, myTiles[i][j].Position));
                        break;

                    case 'p':
                        myTiles[i][j] = new BlankTile(j, i);
                        Player.SetSpawnPosition(myTiles[i][j].Position);
                        break;

                    case 'r':
                        myTiles[i][j] = new BlankTile(j, i);
                        myGhosts.Add(myGhostFactory.GetGhost(GhostType.Red, Player, this, myTiles[i][j].Position));
                        myGhosts[myGhosts.Count - 1].SetSpawnPosition(myTiles[i][j].Position);
                        break;

                    case 'v':
                        myTiles[i][j] = new BlankTile(j, i);
                        myGhosts.Add(myGhostFactory.GetGhost(GhostType.Violet, Player, this, myTiles[i][j].Position));
                        myGhosts[myGhosts.Count - 1].SetSpawnPosition(myTiles[i][j].Position);
                        break;

                    case 'b':
                        myTiles[i][j] = new BlankTile(j, i);
                        myGhosts.Add(myGhostFactory.GetGhost(GhostType.Blue, Player, this, myTiles[i][j].Position));
                        myGhosts[myGhosts.Count - 1].SetSpawnPosition(myTiles[i][j].Position);
                        break;

                    case 'o':
                        myTiles[i][j] = new BlankTile(j, i);
                        myGhosts.Add(myGhostFactory.GetGhost(GhostType.Orange, Player, this, myTiles[i][j].Position));
                        myGhosts[myGhosts.Count - 1].SetSpawnPosition(myTiles[i][j].Position);
                        break;
                    }
                }
            }
        }