public Game() { Graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; ObjectManager = new Pacemaker.ObjectManager(this); PlayerOne = new Player(this); }
public Game() { Rectangle playerrec = new Rectangle(-300, -100,64,128); Graphics = new GraphicsDeviceManager(this); Graphics.PreferredBackBufferHeight = 720; Graphics.PreferredBackBufferWidth = 1280; Content.RootDirectory = "Content"; ObjectManager = new Pacemaker.ObjectManager(this); PlayerOne = new Player(this, playerrec); Camera = new Point(1280 / 2, 720 / 2); Heart = new Heart(this); GameInput = new Input(this); }