Esempio n. 1
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 /// <summary>
 /// Function that provides bridge between menu and the game.
 /// Disables menu's functionality by assifning empty function to it.
 /// Switches input (KeyDown) to game mode by turning gameOn.
 /// Initializes Map and calls function that makes the game start.
 /// </summary>
 /// <param name="loadMap"></param>
 private void MakeItHappen(LoadMap loadMap)
 {
     Menu(() => { });    // Lambda expression - calls empty action <=> Does nothing
     Level  = 0;
     gameOn = true;
     Map    = loadMap.Map;
     PlayGame(false);
 }
Esempio n. 2
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        /// <summary>
        /// Loads predefined original map and calls MakeItHappen to procced to gameplay.
        /// </summary>
        private void OrgGame_Click(object sender, EventArgs e)
        {
            LoadMap loadMap = new LoadMap("../OriginalMap.txt");

            if (loadMap.Map != null)
            {
                MakeItHappen(loadMap);
            }
        }
Esempio n. 3
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 /// <summary>
 /// Opens file dialog after clinking on Select Map in menu.
 /// Tries to open and load selected map from the file afterwards.
 /// Calls procedure MakeItHappen in case of success.
 /// </summary>
 private void selectMap_Click(object sender, EventArgs e)
 {
     if (openFileDialog1.ShowDialog() == DialogResult.OK)
     {
         menuLayer = mn.submenu;
         Menu(Menu_SelectMap);
         string  path = openFileDialog1.FileName;
         LoadMap loadMap;
         if (symbols.Count == 0)
         {
             loadMap = new LoadMap(path);
         }
         else
         {
             loadMap = new LoadMap(path, symbols.ToArray());
             symbols = new List <char>();
         }
         if (loadMap.Map != null)
         {
             MakeItHappen(loadMap);
         }
     }
 }