Esempio n. 1
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        static string GetNearFaciAndDistan(string[] facilities, int restPointIndex, List <DemandPoint> demandPoints)
        {
            int neareastFacility = 0; double minDistance = double.MaxValue;

            for (int faciIndex = 0; faciIndex < facilities.Length; faciIndex++)
            {
                int         oneFacilityIndex = Convert.ToInt32(facilities[faciIndex]);
                DemandPoint oneFacility      = demandPoints[oneFacilityIndex];
                //double oneDistance = distanceArr[restPointIndex, oneFacility];
                DemandPoint restPoint   = demandPoints[restPointIndex];
                double      oneDistance = restPoint.DistanceTo(oneFacility.location);
                if (oneDistance < minDistance)
                {
                    minDistance      = oneDistance;
                    neareastFacility = oneFacilityIndex;
                }
            }
            return(neareastFacility.ToString() + ',' + minDistance.ToString());
        }
Esempio n. 2
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 public double noweightDistanceTo(DemandPoint demandPoint)
 {
     return(location.DistanceTo(demandPoint.location));
 }
Esempio n. 3
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        static void Main(string[] args)
        {
            DateTime           dt1 = DateTime.Now;
            string             dateStr = "01";
            StreamReader       sr = new StreamReader(@"E:\DATA\TAXI\day" + dateStr + "_2ndJoin.txt", Encoding.Default);
            List <DemandPoint> dpoints = new List <DemandPoint>(); string line;

            while ((line = sr.ReadLine()) != null)                //0,120.856620029,30.6984000665,0
            {
                string[] oneRecord = line.Split(',');
                int      objectID  = Convert.ToInt32(oneRecord[0]);
                double   x         = Convert.ToDouble(oneRecord[1]);
                double   y         = Convert.ToDouble(oneRecord[2]);
                int      number    = Convert.ToInt32(oneRecord[3]);
                dpoints.Add(new DemandPoint(new GISVertex(x, y), number, objectID));
            }
            //List<DemandPoint> dpoints = new List<DemandPoint>();  // id == index
            //DemandPoint dp0 = new DemandPoint(new GISVertex(0, 0), 10, 0);
            //DemandPoint dp1 = new DemandPoint(new GISVertex(10, 0), 1, 1);
            //DemandPoint dp2 = new DemandPoint(new GISVertex(20, 0), 1, 2);
            //dpoints.Add(dp0); dpoints.Add(dp1); dpoints.Add(dp2);

            //double[,] distanceArr = Get2DdistanceArray(dpoints);

            int[] IDs = new int[dpoints.Count];
            for (int i = 0; i < IDs.Length; i++)
            {
                IDs[i] = dpoints[i].objectID;
            }

            int           N       = dpoints.Count;       //总共demand point个数
            int           P       = 1;                   //总共facility个数
            List <double> SumList = new List <double>(); //比较每一个方案的Sum

            //所有可供选择的facility方案——string数组,每个item对应一个facility方案
            List <string> CnmResult       = GetCnmResult(IDs, P);
            int           solutionNum     = CnmResult.Count;
            int           solutionPercent = solutionNum / 100;      //one percent of total
            int           process         = 0;                      //percentage

            //遍历所有的可能方案
            for (int i = 0; i < CnmResult.Count; i++)
            {
                double        sum        = 0;
                string[]      facilities = CnmResult[i].Split(',');
                List <string> restPoints = ArrayExclude(IDs, facilities);
                //遍历一个方案的restPoints
                for (int j = 0; j < restPoints.Count; j++)
                {
                    int restPoint = Convert.ToInt32(restPoints[j]);
                    //遍历Facilities,为剩下的每个point找到最近的facility,计算距离
                    int         int_facility = Convert.ToInt32(GetNearFaciAndDistan(facilities, restPoint, dpoints).Split(',')[0]);
                    DemandPoint facility     = dpoints[int_facility];
                    //restPoint过来facilit的权重*距离
                    double distance = facility.weightedDistanceTo(dpoints[restPoint]);
                    //restPoint过来facility的距离
                    //double distance = facility.noweightDistanceTo(dpoints[restPoint]);
                    sum += distance;
                }
                SumList.Add(sum);
                //Show progress
                if (solutionPercent != 0 && SumList.Count % solutionPercent == 0)
                {
                    process += 1;
                    Console.WriteLine("calculate distance: " + process.ToString() + " percent finished!");
                }
            }

            //得到sum列表中最小
            double min = Double.MaxValue; int minIndex = 0; string minString = "";

            for (int i = 0; i < SumList.Count; i++)
            {
                if (SumList[i] <= min)
                {
                    min        = SumList[i];
                    minIndex   = i;
                    minString += CnmResult[minIndex] + ";";
                }
            }

            Console.WriteLine("Best IDs: " + CnmResult[minIndex]);

            string[] results = CnmResult[minIndex].Split(',');
            for (int i = 0; i < results.Length; i++)
            {
                int    result         = Convert.ToInt32(results[i]);
                string resultPosition = dpoints[result].location.ToString();
                Console.WriteLine("Point " + i.ToString() + resultPosition);
            }

            Console.WriteLine("Best Cost: " + min.ToString());
            DateTime dt2 = DateTime.Now;

            Console.WriteLine("所用时间:" + TimeDiff(dt1, dt2));
            Console.ReadKey();
        }
Esempio n. 4
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        public double weightedDistanceTo(DemandPoint anotherDemandPoint)
        {
            double distance = location.DistanceTo(anotherDemandPoint.location);

            return(anotherDemandPoint.CarNumber * distance);
        }