public virtual void StartCooking(CookableProduct product) { currentProduct = product; cookingProcess = product.cookingTimeForProduct; m_Collider.enabled = false; StartCoroutine(Cooking()); }
public virtual void ReadyToServe() { currentProduct = null; m_Collider.enabled = true; DoDoorAnimationsIfNeeded(); }
public override void StartCooking(CookableProduct product) { base.StartCooking(product); m_progressHelper.transform.position += progressHelperOffset; }