Esempio n. 1
0
        public float ComputeBlend(BiomeBlendList blendMatrix, BiomeParamRange param, BiomeSwitchValues values, float blendPercent)
        {
            float blend           = 0;
            float blendParamCount = 0;

            int length = values.length;

            for (int i = 0; i < length; i++)
            {
                if (!blendMatrix.blendEnabled[i] || !switchParams.switchParams[i].enabled || !values.enabled[i])
                {
                    continue;
                }

                //Compute biome blend using blendPercent
                float v   = values.switchValues[i];
                float min = switchParams.switchParams[i].min;
                float max = switchParams.switchParams[i].max;
                float mag = max - min;
                float p   = mag * blendPercent;

                if (mag == 0)
                {
                    continue;
                }

                float b = 0;

                if (v < min && v > min - p)
                {
                    b = .5f + (((v - min) / p) / 2);
                }
                if (v > max && v < max + p)
                {
                    b = .5f - (((v - max) / p) / 2);
                }

                blend += b;

                // Debug.Log("i: " + i + "blend range: " + min + " to " + max + ", mag: " + mag + ", val: " + v + ", blend percent range: " + p + ", blend: " + b);

                if (b > 0)
                {
                    blendParamCount++;
                }
            }

            return((blendParamCount == 0) ? 0 : blend / blendParamCount);
        }
Esempio n. 2
0
        public bool Matches(BiomeSwitchValues bsv)
        {
            var switchValues = bsv.switchValues;

            for (int i = 0; i < switchValues.Length; i++)
            {
                var p = this.switchParams.switchParams[i];

                if (p.enabled && (switchValues[i] < p.min || switchValues[i] > p.max))
                {
                    return(false);
                }
            }

            return(true);
        }