public static void DrawRectangle(Vector2 pos, int width, int height, int thickness, Color color) { PRPGame.Draw(lineTexture, pos, color, new Vector2(width, thickness), 0.0f); PRPGame.Draw(lineTexture, pos, color, new Vector2(thickness, height), 0.0f); pos.Y += height; PRPGame.Draw(lineTexture, pos, color, new Vector2(width, thickness), 0.0f); pos.Y -= height; pos.X += width; PRPGame.Draw(lineTexture, pos, color, new Vector2(thickness, height), 0.0f); }
public void Draw(Vector2 screenPos, float scale = 1.0f, bool onTop = false) { if (sprites != null) { Rectangle srcRectangle = sprites.walkingAnimation[facing, animIndex]; float depth = 1.0f - (screenPos.Y + srcRectangle.Height) / PRPGame.windowHeight; if (onTop) { depth = 0.0f; } PRPGame.batch.Draw(sprites.baseSheet, screenPos, srcRectangle, Color.White, 0, Vector2.Zero, scale, SpriteEffects.None, depth + .000006f); PRPGame.batch.Draw(sprites.eyeSheet, screenPos, srcRectangle, Color.White, 0, Vector2.Zero, scale, SpriteEffects.None, depth + 0.000005f); PRPGame.batch.Draw(sprites.hairSheet, screenPos, srcRectangle, sprites.hairColor, 0, Vector2.Zero, scale, SpriteEffects.None, depth + .000004f); PRPGame.batch.Draw(sprites.shirtSheet, screenPos, srcRectangle, Color.White, 0, Vector2.Zero, scale, SpriteEffects.None, depth + .000003f); PRPGame.batch.Draw(sprites.pantSheet, screenPos, srcRectangle, Color.White, 0, Vector2.Zero, scale, SpriteEffects.None, depth + .000002f); PRPGame.batch.Draw(sprites.shoeSheet, screenPos, srcRectangle, Color.White, 0, Vector2.Zero, scale, SpriteEffects.None, depth + .000001f); if (hello && !onTop) { PRPGame.DrawString(PRPGame.mainFont, "Hello!", screenPos, Color.White, 0.02f); } } }
static void Main() { using (var game = new PRPGame()) game.Run(); }
public static void Draw() { int left = mainRect.Left; int right = mainRect.Right; int top = mainRect.Top; int bottom = mainRect.Bottom; PRPGame.Draw(tradeBackground, mainRect, .005f); int strLen = (int)(PRPGame.mainFont.MeasureString(npc.fullName).X * 1.5f); var strPos = new Vector2(320 / 2 + (left + 5) - strLen / 2, top + 25); PRPGame.batch.DrawString(PRPGame.mainFont, npc.fullName, strPos, Color.Black, 0, Vector2.Zero, 1.5f, SpriteEffects.None, 0.0f); npc.Draw(new Vector2(left + 75, top + 25), 2.75f, true); left = mainRect.Right - portraitW - 75; strLen = (int)(PRPGame.mainFont.MeasureString(player.fullName).X * 1.5f); strPos = new Vector2(320 / 2 + (left + 5) - strLen / 2, top + 15); PRPGame.batch.DrawString(PRPGame.mainFont, player.fullName, strPos, Color.Black, 0, Vector2.Zero, 1.5f, SpriteEffects.None, 0.0f); player.facing = CharSprites.DOWN; player.Draw(new Vector2(left + 75, top + 25), 2.75f, true); left = mainRect.Left + 150; top += 215; if (column == 0) { DrawRectangle(new Vector2(left + 4.0f, top + 10.0f + row * 20.0f), 300, 25, 4, Color.SaddleBrown); } else { DrawRectangle(new Vector2(left + 4.0f + (w - 600), top + 10.0f + row * 20.0f), 300, 25, 4, Color.SaddleBrown); } for (int i = 0; i < playerItems.DistinctItemsCount; i++) { var item = playerItems[i]; var diff = item.qty - PRPGame.player.inventory.ItemQty(item.name); var diffString = diff <= 0 ? "" : " +" + diff; PRPGame.DrawString(PRPGame.mainFont, item.qty + " " + item.name + diffString, new Vector2(left + 10.0f + (w - 600), top + 10.0f + i * 20.0f), Color.Black, 1.25f, 0.0f); } for (int i = 0; i < npcItems.DistinctItemsCount; i++) { var item = npcItems[i]; var diff = item.qty - PRPGame.closestNPC.inventory.ItemQty(item.name); var diffString = diff <= 0 ? "" : " +" + diff; PRPGame.DrawString(PRPGame.mainFont, item.qty + " " + item.name + " " + diffString, new Vector2(left + 10.0f, top + 10.0f + i * 20.0f), Color.Black, 1.25f, 0.0f); } strLen = (int)(PRPGame.mainFont.MeasureString(currentNPCWords).X *1.25f); Color tradeColor = Color.Black; PRPGame.DrawString(PRPGame.mainFont, currentNPCWords, new Vector2(w / 2.0f + mainRect.Left - strLen / 2.0f, mainRect.Top + 75.0f), Color.Black, 1.25f, 0.0f); #if DEBUG string likes = string.Empty; foreach (var desire in npc.desires) { likes += desire.item.name + "(" + desire.level + "," + desire.sufficient + "),"; } PRPGame.batch.DrawString(PRPGame.mainFont, likes, new Vector2(left, bottom - 160), Color.Black); PRPGame.batch.DrawString(PRPGame.mainFont, "Before Utility:" + npc.Happiness(), new Vector2(left, bottom - 140), Color.Black); PRPGame.batch.DrawString(PRPGame.mainFont, "After Utility:" + npc.Happiness(npcItems), new Vector2(left, bottom - 120), Color.Black); #endif }