public void applyFT() { //RadioButton radioButton = sender as RadioButton; int ft = 1; if (a5.IsChecked == true) { ft = 5; } else if (a10.IsChecked == true) { ft = 10; } else if (a15.IsChecked == true) { ft = 15; } else if (a20.IsChecked == true) { ft = 20; } else if (a25.IsChecked == true) { ft = 25; } else if (a30.IsChecked == true) { ft = 30; } else if (a50.IsChecked == true) { ft = 50; } else if (a100.IsChecked == true) { ft = customft; } Game = new ProcessMemory("puyopuyotetris"); Game.WriteInt32(new IntPtr( Game.ReadInt32(new IntPtr( Game.ReadInt32(new IntPtr( Game.ReadInt32(new IntPtr( Game.ReadInt32(new IntPtr( Game.ReadInt32(new IntPtr( 0x140460690 )) + 0x20 )) + 0x20 )) + 0x20 )) + 0x610 )) + 0x4), ft); }
public void radioButtons_CheckedChanged(object sender, EventArgs e) { //RadioButton radioButton = sender as RadioButton; int ft = 1; if (a5.IsChecked == true) { ft = 5; } else if (a10.IsChecked == true) { ft = 10; } else if (a15.IsChecked == true) { ft = 15; } else if (a20.IsChecked == true) { ft = 20; } else if (a25.IsChecked == true) { ft = 25; } else if (a30.IsChecked == true) { ft = 30; } else if (a50.IsChecked == true) { ft = 50; } else if (a100.IsChecked == true) { ft = 100; } Game = new ProcessMemory("puyopuyotetris"); Game.WriteInt32(new IntPtr( Game.ReadInt32(new IntPtr( Game.ReadInt32(new IntPtr( Game.ReadInt32(new IntPtr( Game.ReadInt32(new IntPtr( Game.ReadInt32(new IntPtr( 0x140460690 )) + 0x20 )) + 0x20 )) + 0x20 )) + 0x610 )) + 0x4), ft); }