Esempio n. 1
0
        public virtual Vector2 CalculateColorPosition(ColorMarkInfo colorMarkInfo, IMarkInfo markInfo, float markTime, float currentTime, float bpm)
        {
            float scale    = (float)bpm / DefaultBpm;
            float timediff = markTime - currentTime;

            return(OnChangeColorPosition(markInfo, scale, timediff, currentTime, bpm));
        }
Esempio n. 2
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        protected void UpdateColorMarkInfo(ColorMarkInfo colorMarkInfo, IMarkInfo markInfo, float markTime, float currentTime, float bpm, Vector2 vec)
        {
            var scale    = (float)bpm / DefaultBpm;
            var timediff = markTime - currentTime;
            var rot      = GetAngle(vec);

            vec += colorMarkInfo.BasePosition;
            var tempMat = Matrix.Transformation2D(Vector2.Zero, 0, Vector2.One, Vector2.Zero, timediff >= 0 ? rot : (float)(rot - Math.PI), Vector2.Zero);
            var vec1    = new Vector2(10, 4 * (float)Math.Cos((Time - currentTime) * scale * Math.PI));
            var vec2    = new Vector2(vec1.X, -vec1.Y);

            vec1 = Vector2.TransformCoordinate(vec1, tempMat) + vec;
            vec2 = Vector2.TransformCoordinate(vec2, tempMat) + vec;
            if (colorMarkInfo.VerticesCount == 40)
            {
                Array.ConstrainedCopy(colorMarkInfo.Pos1, 1, colorMarkInfo.Pos1, 0, 39);
                colorMarkInfo.Pos1[39] = vec1;
                Array.ConstrainedCopy(colorMarkInfo.Pos2, 1, colorMarkInfo.Pos2, 0, 39);
                colorMarkInfo.Pos2[39] = vec2;
            }
            else
            {
                colorMarkInfo.Pos1[colorMarkInfo.VerticesCount] = vec1;
                colorMarkInfo.Pos2[colorMarkInfo.VerticesCount] = vec2;
                colorMarkInfo.VerticesCount++;
            }
            colorMarkInfo.ColorMark.Position = vec;
        }
Esempio n. 3
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        public override Vector2 CalculateColorPosition(ColorMarkInfo colorMarkInfo, IMarkInfo markInfo, float markTime, float currentTime, float bpm)
        {
            var vec = base.CalculateColorPosition(colorMarkInfo, markInfo, markTime, currentTime, bpm);

            if (markTime < currentTime)
            {
                return(Vector2.Zero);
            }
            return(vec);
        }
Esempio n. 4
0
 public virtual void Initialize(CreateMarkFunc createMark, GetScriptAllowedButtonsFunc getScriptAllowedButtons)
 {
     createMark(this, out mark, out GameComponent colorMark, out axis, out GameComponent slideMark, out GameComponent slideColorMark, out PictureObject trace);
     isMarkCreated                 = mark != null;
     mark                          = mark ?? new PictureObject(device, resourceManager, filenames.GetMarkImagePath(GetButtonType()), true);
     mark.Scale                    = Vector2.Zero;
     colorMark                     = colorMark ?? new PictureObject(device, resourceManager, filenames.GetMarkColorImagePath(GetButtonType()), true);
     axis                          = axis ?? new PictureObject(device, resourceManager, filenames.GetClockAxisImagePath(), true);
     this.trace                    = trace ?? new PictureObject(device, resourceManager, filenames.GetTraceImagePath(GetButtonType()), false);
     colorMarkInfo                 = new ColorMarkInfo(device, colorMark, Vector2.Zero, this.trace);
     colorMark.PostDrawManager     = postDrawManager;
     colorMarkInfo.PostDrawManager = postDrawManager;
     getScriptAllowedButtons(this, out scriptAllowedButtons);
     this.matrix = Matrix.Transformation2D(Vector2.Zero, 0, Vector2.One, Vector2.Zero, -Angle, Vector2.Zero);
     Hidden      = true;
     ColorHidden = true;
     this.AddChild(colorMark);
     this.AddChild(axis);
     this.AddChild(mark);
     this.AddChild(colorMarkInfo);
 }