// Opens up the window to view inventory on button click. private void viewInventoryButton_Click(object sender, EventArgs e) { Hide(); inventoryScreen window = new inventoryScreen(); window.ShowDialog(); Show(); }
int queryState; // State of the query, 1 = Retrive item, 2 = New Item public editInventory(inventoryScreen form) { InitializeComponent(); this.inventoryScreen = form; // Store control of inventoryScreen // Sets up the handling of key input in the form. KeyPreview = true; KeyDown += new KeyEventHandler(editInventory_KeyDown); }
int queryState; // State of the query, 1 = Retrive item, 2 = New Item #endregion Fields #region Constructors public editInventory(inventoryScreen form) { InitializeComponent(); this.inventoryScreen = form; // Store control of inventoryScreen // Sets up the handling of key input in the form. KeyPreview = true; KeyDown += new KeyEventHandler(editInventory_KeyDown); }