Esempio n. 1
0
 /// <summary>
 /// Reflect the agent objects onto the agent.
 ///
 /// This action is performed for all behaviour objects in the agent's
 /// behaviour dictionary. If an attribute with the same name already
 /// exists, an error is raised.
 /// </summary>
 ///
 internal void ReflectBehaviours()
 {
     foreach (Behaviour behave in _bdict.getBehaviours())
     {
         log.Debug(String.Format("Reflecting behaviour {0} back onto agent",
                                 behave.GetName()));
         if (this.attributes.ContainsKey(behave.GetName()))
         {
             throw new AttributeException(string.Format(
                                              "Assigning behaviour {0} failed due to name clash with existing attribute",
                                              behave.GetName()
                                              ));
         }
         this.attributes.Add(behave.GetName(), behave);
     }
 }
Esempio n. 2
0
        public virtual BehaviourDict GetBehaviours(string lib, ILog log, AgentBase agent)
#endif
        {
            BehaviourDict dict = new BehaviourDict();

            Type[] types = new Type[1] {
                typeof(AgentBase)
            };

            if (log is ILog)
            {
                log.Debug("Scanning library " + lib + " for behaviour classes");
            }


            Assembly a = GetAssembly(lib);

            foreach (Type t in a.GetTypes())
            {
                if (t.IsClass && !t.IsAbstract && t.IsSubclassOf(typeof(POSH.sys.Behaviour)) && (this.worldScript == null || t.Name != this.worldScript.Second))
                {
                    log.Info(String.Format("Creating instance of behaviour {0}.", t));
                    ConstructorInfo behaviourConstruct = t.GetConstructor(types);
                    object[]        para = new object[1] {
                        agent
                    };
                    log.Debug("Registering behaviour in behaviour dictionary");
                    if (behaviourConstruct != null)
                    {
                        Behaviour behave = (Behaviour)behaviourConstruct.Invoke(para);
                        if (behave.IsSuitedForAgent(agent))
                        {
                            dict.RegisterBehaviour(behave);
                        }
                    }
                }
            }

            return((dict.getBehaviours().Count() > 0) ? dict : new BehaviourDict());
        }