public void resetCurrentGuide() { if (currentGuide != null) { currentGuide.ResetGuide(); } shouldPlayNext = true; }
public void ResetCurrentGuide() { currentGuide?.ResetGuide(); shouldPlayNext = true; }
public void resetCurrentGuide() { if (currentGuide != null) { currentGuide.ResetGuide(); } shouldPlayNext = true; }
public void ResetCurrentGuide() { currentGuide?.ResetGuide(); shouldPlayNext = true; }