Esempio n. 1
0
        public static void draft(GameObject i_Object, Vector3 decal3, Color color)
        {
            PLECameraController camControl = UnityEngine.Camera.main.GetComponent <PLE.PLECameraController>();

            if (camControl)
            {
                camControl.SetLineColor(color);

                MeshFilter objectMeshFilter = i_Object.GetComponent <MeshFilter>();
                if (objectMeshFilter != null)
                {
                    Mesh mesh = objectMeshFilter.sharedMesh;
                    drawDraft(i_Object, mesh, decal3, color);
                }

                foreach (Transform child in i_Object.transform)
                {
                    MeshFilter SobjectMeshFilter = child.GetComponent <MeshFilter>();
                    if (SobjectMeshFilter != null)
                    {
                        Mesh Smesh = SobjectMeshFilter.sharedMesh;
                        drawDraft(child.gameObject, Smesh, decal3, color);
                    }
                    if (child.transform.childCount > 0)
                    {
                        draft(child.gameObject, decal3, color);
                    }
                }
            }
        }
Esempio n. 2
0
        public static void drawDraft(GameObject g_o, Mesh mesh, Vector3 decal3, Color color)
        {
            Vector3 v3_FrontTopLeft;
            Vector3 v3_FrontTopRight;
            Vector3 v3_FrontBottomLeft;
            Vector3 v3_FrontBottomRight;
            Vector3 v3_BackTopLeft;
            Vector3 v3_BackTopRight;
            Vector3 v3_BackBottomLeft;
            Vector3 v3_BackBottomRight;
            Vector3 v3_Center  = mesh.bounds.center;
            Vector3 v3_Extents = mesh.bounds.extents;

            v3_FrontTopLeft     = new Vector3(v3_Center.x - v3_Extents.x, v3_Center.y + v3_Extents.y, v3_Center.z - v3_Extents.z);
            v3_FrontTopRight    = new Vector3(v3_Center.x + v3_Extents.x, v3_Center.y + v3_Extents.y, v3_Center.z - v3_Extents.z);
            v3_FrontBottomLeft  = new Vector3(v3_Center.x - v3_Extents.x, v3_Center.y - v3_Extents.y, v3_Center.z - v3_Extents.z);
            v3_FrontBottomRight = new Vector3(v3_Center.x + v3_Extents.x, v3_Center.y - v3_Extents.y, v3_Center.z - v3_Extents.z);

            v3_BackTopLeft     = new Vector3(v3_Center.x - v3_Extents.x, v3_Center.y + v3_Extents.y, v3_Center.z + v3_Extents.z);
            v3_BackTopRight    = new Vector3(v3_Center.x + v3_Extents.x, v3_Center.y + v3_Extents.y, v3_Center.z + v3_Extents.z);
            v3_BackBottomLeft  = new Vector3(v3_Center.x - v3_Extents.x, v3_Center.y - v3_Extents.y, v3_Center.z + v3_Extents.z);
            v3_BackBottomRight = new Vector3(v3_Center.x + v3_Extents.x, v3_Center.y - v3_Extents.y, v3_Center.z + v3_Extents.z);

            v3_FrontTopLeft     = g_o.transform.TransformPoint(v3_FrontTopLeft);
            v3_FrontTopRight    = g_o.transform.TransformPoint(v3_FrontTopRight);
            v3_FrontBottomLeft  = g_o.transform.TransformPoint(v3_FrontBottomLeft);
            v3_FrontBottomRight = g_o.transform.TransformPoint(v3_FrontBottomRight);

            v3_BackTopLeft     = g_o.transform.TransformPoint(v3_BackTopLeft);
            v3_BackTopRight    = g_o.transform.TransformPoint(v3_BackTopRight);
            v3_BackBottomLeft  = g_o.transform.TransformPoint(v3_BackBottomLeft);
            v3_BackBottomRight = g_o.transform.TransformPoint(v3_BackBottomRight);

            v3_FrontTopLeft     = new Vector3(v3_FrontTopLeft.x + decal3.x, v3_FrontTopLeft.y + decal3.y, v3_FrontTopLeft.z + decal3.z);
            v3_FrontTopRight    = new Vector3(v3_FrontTopRight.x + decal3.x, v3_FrontTopRight.y + decal3.y, v3_FrontTopRight.z + decal3.z);
            v3_FrontBottomLeft  = new Vector3(v3_FrontBottomLeft.x + decal3.x, v3_FrontBottomLeft.y + decal3.y, v3_FrontBottomLeft.z + decal3.z);
            v3_FrontBottomRight = new Vector3(v3_FrontBottomRight.x + decal3.x, v3_FrontBottomRight.y + decal3.y, v3_FrontBottomRight.z + decal3.z);

            v3_BackTopLeft     = new Vector3(v3_BackTopLeft.x + decal3.x, v3_BackTopLeft.y + decal3.y, v3_BackTopLeft.z + decal3.z);
            v3_BackTopRight    = new Vector3(v3_BackTopRight.x + decal3.x, v3_BackTopRight.y + decal3.y, v3_BackTopRight.z + decal3.z);
            v3_BackBottomLeft  = new Vector3(v3_BackBottomLeft.x + decal3.x, v3_BackBottomLeft.y + decal3.y, v3_BackBottomLeft.z + decal3.z);
            v3_BackBottomRight = new Vector3(v3_BackBottomRight.x + decal3.x, v3_BackBottomRight.y + decal3.y, v3_BackBottomRight.z + decal3.z);


            PLECameraController camControl = UnityEngine.Camera.main.GetComponent <PLE.PLECameraController>();

            if (camControl)
            {
                camControl.DrawLine(v3_FrontTopLeft, v3_FrontTopRight);
                camControl.DrawLine(v3_FrontTopRight, v3_FrontBottomRight);
                camControl.DrawLine(v3_FrontBottomRight, v3_FrontBottomLeft);
                camControl.DrawLine(v3_FrontBottomLeft, v3_FrontTopLeft);
                camControl.DrawLine(v3_BackTopLeft, v3_BackTopRight);
                camControl.DrawLine(v3_BackTopRight, v3_BackBottomRight);
                camControl.DrawLine(v3_BackBottomRight, v3_BackBottomLeft);
                camControl.DrawLine(v3_BackBottomLeft, v3_BackTopLeft);
                camControl.DrawLine(v3_FrontTopLeft, v3_BackTopLeft);
                camControl.DrawLine(v3_FrontTopRight, v3_BackTopRight);
                camControl.DrawLine(v3_FrontBottomRight, v3_BackBottomRight);
                camControl.DrawLine(v3_FrontBottomLeft, v3_BackBottomLeft);
            }
        }