Esempio n. 1
0
        /// <summary>Creates an instance of a SaveFile using the given save data.</summary>
        /// <param name="data">Save data from which to create a SaveFile.</param>
        /// <returns>An appropriate type of save file for the given data, or null if the save data is invalid.</returns>
        public static SaveFile getVariantSAV(byte[] data)
        {
            // Pre-check for header/footer signatures
            SaveFile sav;

            byte[] header = new byte[0], footer = new byte[0];
            CheckHeaderFooter(ref data, ref header, ref footer);

            switch (getSAVGeneration(data))
            {
            // Main Games
            case GameVersion.Gen1:      sav = new SAV1(data); break;

            case GameVersion.Gen2:      sav = new SAV2(data); break;

            case GameVersion.Gen3:      sav = new SAV3(data); break;

            case GameVersion.Gen4:      sav = new SAV4(data); break;

            case GameVersion.Gen5:      sav = new SAV5(data); break;

            case GameVersion.Gen6:      sav = new SAV6(data); break;

            case GameVersion.Gen7:      sav = new SAV7(data); break;

            // Side Games
            case GameVersion.COLO:      sav = new SAV3Colosseum(data); break;

            case GameVersion.XD:        sav = new SAV3XD(data); break;

            case GameVersion.RSBOX:     sav = new SAV3RSBox(data); break;

            case GameVersion.BATREV:    sav = new SAV4BR(data); break;

            // No pattern matched
            default: return(null);
            }
            sav.Header = header;
            sav.Footer = footer;
            return(sav);
        }
Esempio n. 2
0
        private void openSAV(SaveFile sav, string path)
        {
            if (sav == null || sav.Version == GameVersion.Invalid)
            { Util.Error("Invalid save file loaded. Aborting.", path); return; }

            // Finish setting up the save file.
            if (sav.IndeterminateGame && sav.Generation == 3)
            {
                // Hacky cheats invalidated the Game Code value.
                var drGame = Util.Prompt(MessageBoxButtons.YesNoCancel,
                    "Unknown Gen3 Game Detected. Select Origins:",
                    "Yes: Ruby / Sapphire" + Environment.NewLine +
                    "No: Emerald" + Environment.NewLine +
                    "Cancel: FireRed / LeafGreen");

                switch (drGame) // Reset save file info
                {
                    case DialogResult.Yes: sav = new SAV3(sav.BAK, GameVersion.RS); break;
                    case DialogResult.No: sav = new SAV3(sav.BAK, GameVersion.E); break;
                    case DialogResult.Cancel: sav = new SAV3(sav.BAK, GameVersion.FRLG); break;
                    default: return;
                }
            }
            if (sav.IndeterminateLanguage)
            {
                // Japanese Save files are different. Get isJapanese
                var drJP = Util.Prompt(MessageBoxButtons.YesNoCancel, $"{sav.Version} Save File detected. Select language...",
                    "Yes: International" + Environment.NewLine + "No: Japanese");
                if (drJP == DialogResult.Cancel)
                    return;

                sav.Japanese = drJP == DialogResult.No;
            }
            if (sav.IndeterminateSubVersion && sav.Version == GameVersion.FRLG)
            {
                var drFRLG = Util.Prompt(MessageBoxButtons.YesNoCancel, $"{sav.Version} detected. Select version...",
                    "Yes: FireRed" + Environment.NewLine + "No: LeafGreen");
                if (drFRLG == DialogResult.Cancel)
                    return;

                sav.Personal = drFRLG == DialogResult.Yes ? PersonalTable.FR : PersonalTable.LG;
            }

            // clean fields
            PKM pk = preparePKM();
            populateFields(SAV.BlankPKM);
            SAV = sav;

            if (path != null) // Actual save file
            {
                SAV.FilePath = Path.GetDirectoryName(path);
                SAV.FileName = Path.GetExtension(path) == ".bak"
                    ? Path.GetFileName(path).Split(new[] { " [" }, StringSplitOptions.None)[0]
                    : Path.GetFileName(path);
                Text = $"PKH{(HaX ? "a" : "e")}X - " + $"SAV{SAV.Generation}: {Path.GetFileNameWithoutExtension(Util.CleanFileName(SAV.BAKName))}"; // more descriptive

                // If backup folder exists, save a backup.
                string backupName = Path.Combine(BackupPath, Util.CleanFileName(SAV.BAKName));
                if (SAV.Exportable && Directory.Exists(BackupPath) && !File.Exists(backupName))
                    File.WriteAllBytes(backupName, SAV.BAK);

                GB_SAVtools.Visible = true;
            }
            else // Blank save file
            {
                SAV.FilePath = null;
                SAV.FileName = "Blank Save File";
                Text = $"PKH{(HaX ? "a" : "e")}X - " + $"SAV{SAV.Generation}: {SAV.FileName} [{SAV.OT} ({SAV.Version})]";

                GB_SAVtools.Visible = false;
            }
            Menu_ExportSAV.Enabled = B_VerifyCHK.Enabled = SAV.Exportable;

            // Close subforms that are save dependent
            Type[] f = { typeof(SAV_BoxViewer), typeof(f2_Text) };
            foreach (var form in Application.OpenForms.Cast<Form>().Where(form => f.Contains(form.GetType())).ToArray())
                form.Close();

            setBoxNames();   // Display the Box Names
            if (SAV.HasBox)
            {
                int startBox = path == null ? 0 : SAV.CurrentBox; // FF if BattleBox
                if (startBox > SAV.BoxCount - 1) { tabBoxMulti.SelectedIndex = 1; CB_BoxSelect.SelectedIndex = 0; }
                else { tabBoxMulti.SelectedIndex = 0; CB_BoxSelect.SelectedIndex = startBox; }
            }
            setPKXBoxes();   // Reload all of the PKX Windows

            bool WindowTranslationRequired = false;

            // Hide content if not present in game.
            GB_SUBE.Visible = SAV.HasSUBE;
            PB_Locked.Visible = SAV.HasBattleBox && SAV.BattleBoxLocked;

            if (!SAV.HasBox && tabBoxMulti.TabPages.Contains(Tab_Box))
                tabBoxMulti.TabPages.Remove(Tab_Box);
            else if (SAV.HasBox && !tabBoxMulti.TabPages.Contains(Tab_Box))
            {
                tabBoxMulti.TabPages.Insert(0, Tab_Box);
                WindowTranslationRequired = true;
            }
            Menu_LoadBoxes.Enabled = Menu_DumpBoxes.Enabled = Menu_Report.Enabled = Menu_Modify.Enabled = B_SaveBoxBin.Enabled = SAV.HasBox;

            int BoxTab = tabBoxMulti.TabPages.IndexOf(Tab_Box);
            int PartyTab = tabBoxMulti.TabPages.IndexOf(Tab_PartyBattle);

            if (!SAV.HasParty && tabBoxMulti.TabPages.Contains(Tab_PartyBattle))
                tabBoxMulti.TabPages.Remove(Tab_PartyBattle);
            else if (SAV.HasParty && !tabBoxMulti.TabPages.Contains(Tab_PartyBattle))
            {
                int index = BoxTab;
                if (index < 0)
                    index = -1;
                tabBoxMulti.TabPages.Insert(index + 1, Tab_PartyBattle);
                WindowTranslationRequired = true;
            }

            if (!SAV.HasDaycare && tabBoxMulti.TabPages.Contains(Tab_Other))
                tabBoxMulti.TabPages.Remove(Tab_Other);
            else if (SAV.HasDaycare && !tabBoxMulti.TabPages.Contains(Tab_Other))
            {
                int index = PartyTab;
                if (index < 0)
                    index = BoxTab;
                if (index < 0)
                    index = -1;
                tabBoxMulti.TabPages.Insert(index + 1, Tab_Other);
                WindowTranslationRequired = true;
            }

            if (path != null) // Actual save file
            {
                PAN_BattleBox.Visible = L_BattleBox.Visible = L_ReadOnlyPBB.Visible = SAV.HasBattleBox;
                GB_Daycare.Visible = SAV.HasDaycare;
                GB_Fused.Visible = SAV.HasFused;
                GB_GTS.Visible = SAV.HasGTS;
                B_OpenSecretBase.Enabled = SAV.HasSecretBase;
                B_OpenPokepuffs.Enabled = SAV.HasPuff;
                B_OUTPasserby.Enabled = SAV.HasPSS;
                B_OpenBoxLayout.Enabled = SAV.HasBoxWallpapers;
                B_OpenWondercards.Enabled = SAV.HasWondercards;
                B_OpenSuperTraining.Enabled = SAV.HasSuperTrain;
                B_OpenHallofFame.Enabled = SAV.HasHoF;
                B_OpenOPowers.Enabled = SAV.HasOPower;
                B_OpenPokedex.Enabled = SAV.HasPokeDex;
                B_OpenBerryField.Enabled = SAV.HasBerryField && SAV.XY;
                B_OpenPokeblocks.Enabled = SAV.HasPokeBlock;
                B_JPEG.Enabled = SAV.HasJPEG;
                B_OpenEventFlags.Enabled = SAV.HasEvents;
                B_OpenLinkInfo.Enabled = SAV.HasLink;
                B_CGearSkin.Enabled = SAV.Generation == 5;

                B_OpenTrainerInfo.Visible = B_OpenItemPouch.Visible = SAV.HasParty; // Box RS
            }
            GB_SAVtools.Visible = FLP_SAVtools.Controls.Cast<Control>().Any(c => c.Enabled);
            foreach (Control c in FLP_SAVtools.Controls.Cast<Control>())
                c.Visible = c.Enabled;

            // Generational Interface
            byte[] extraBytes = new byte[1];
            Tip1.RemoveAll(); Tip2.RemoveAll(); Tip3.RemoveAll(); // TSV/PSV

            FLP_Country.Visible = FLP_SubRegion.Visible = FLP_3DSRegion.Visible = SAV.Generation >= 6;
            Label_EncryptionConstant.Visible = BTN_RerollEC.Visible = TB_EC.Visible = SAV.Generation >= 6;
            GB_nOT.Visible = GB_RelearnMoves.Visible = BTN_Medals.Visible = BTN_History.Visible = SAV.Generation >= 6;
            PB_Legal.Visible = PB_WarnMove1.Visible = PB_WarnMove2.Visible = PB_WarnMove3.Visible = PB_WarnMove4.Visible = SAV.Generation >= 6;

            PB_MarkPentagon.Visible = SAV.Generation >= 6;
            PB_MarkAlola.Visible = SAV.Generation >= 7;
            TB_Secure1.Visible = TB_Secure2.Visible = L_GameSync.Visible = L_Secure1.Visible = L_Secure2.Visible = SAV.Exportable && SAV.Generation >= 6;
            TB_GameSync.Visible = SAV.Exportable && SAV.Generation == 6;

            FLP_NSparkle.Visible = L_NSparkle.Visible = CHK_NSparkle.Visible = SAV.Generation == 5;

            CB_Form.Visible = Label_Form.Visible = CHK_AsEgg.Visible = GB_EggConditions.Visible = PB_Mark5.Visible = PB_Mark6.Visible = SAV.Generation >= 4;

            DEV_Ability.Enabled = DEV_Ability.Visible = SAV.Generation > 3 && HaX;
            CB_Ability.Visible = !DEV_Ability.Enabled && SAV.Generation >= 3;
            FLP_Nature.Visible = SAV.Generation >= 3;
            FLP_Ability.Visible = SAV.Generation >= 3;
            FLP_Language.Visible = SAV.Generation >= 3;
            GB_ExtraBytes.Visible = GB_ExtraBytes.Enabled = SAV.Generation >= 3;
            GB_Markings.Visible = SAV.Generation >= 3;
            BTN_Ribbons.Visible = SAV.Generation >= 3;
            CB_HPType.Enabled = CB_Form.Enabled = SAV.Generation >= 3;
            BTN_RerollPID.Visible = Label_PID.Visible = TB_PID.Visible = Label_SID.Visible = TB_SID.Visible = SAV.Generation >= 3;

            FLP_FriendshipForm.Visible = SAV.Generation >= 2;
            FLP_HeldItem.Visible = SAV.Generation >= 2;
            CHK_IsEgg.Visible = Label_Gender.Visible = SAV.Generation >= 2;
            FLP_PKRS.Visible = FLP_EggPKRSRight.Visible = SAV.Generation >= 2;
            Label_OTGender.Visible = SAV.Generation >= 2;

            if (SAV.Generation == 1)
                Label_IsShiny.Visible = false;

            if (SAV.Version == GameVersion.BATREV)
            {
                L_SaveSlot.Visible = CB_SaveSlot.Visible = true;
                CB_SaveSlot.Items.Clear();
                CB_SaveSlot.DisplayMember = "Text"; CB_SaveSlot.ValueMember = "Value";
                CB_SaveSlot.DataSource = new BindingSource(((SAV4BR) SAV).SaveSlots.Select(i => new ComboItem
                {
                    Text = ((SAV4BR) SAV).SaveNames[i],
                    Value = i
                }).ToList(), null);
                CB_SaveSlot.SelectedValue = ((SAV4BR)SAV).CurrentSlot;
            }
            else
                L_SaveSlot.Visible = CB_SaveSlot.Visible = false;

            FLP_Purification.Visible = FLP_ShadowID.Visible = SAV.Version == GameVersion.COLO || SAV.Version == GameVersion.XD;
            NUD_ShadowID.Maximum = SAV.MaxShadowID;

            // HaX override, needs to be after DEV_Ability enabled assignment.
            TB_AbilityNumber.Visible = SAV.Generation >= 6 && DEV_Ability.Enabled;

            // Met Tab
            FLP_MetDate.Visible = SAV.Generation >= 4;
            FLP_Fateful.Visible = FLP_Ball.Visible = FLP_OriginGame.Visible = SAV.Generation >= 3;
            FLP_MetLocation.Visible = FLP_MetLevel.Visible = SAV.Generation >= 2;
            FLP_TimeOfDay.Visible = SAV.Generation == 2;

            // Stats
            FLP_StatsTotal.Visible = SAV.Generation >= 3;
            FLP_Characteristic.Visible = SAV.Generation >= 3;
            FLP_HPType.Visible = SAV.Generation >= 2;

            PAN_Contest.Visible = SAV.Generation >= 3;

            // Second daycare slot
            SlotPictureBoxes[43].Visible = SAV.Generation >= 2;

            if (sav.Generation == 1)
            {
                FLP_SpD.Visible = false;
                Label_SPA.Visible = false;
                Label_SPC.Visible = true;
                TB_HPIV.Enabled = false;
                MaskedTextBox[] evControls = { TB_SPAEV, TB_HPEV, TB_ATKEV, TB_DEFEV, TB_SPEEV, TB_SPDEV };
                foreach (var ctrl in evControls)
                {
                    ctrl.Mask = "00000";
                    ctrl.Size = Stat_HP.Size;
                }
            }
            else if (sav.Generation == 2)
            {
                FLP_SpD.Visible = true;
                Label_SPA.Visible = true;
                Label_SPC.Visible = false;
                TB_SPDEV.Enabled = TB_SPDIV.Enabled = false;
                TB_HPIV.Enabled = false;
                MaskedTextBox[] evControls = { TB_SPAEV, TB_HPEV, TB_ATKEV, TB_DEFEV, TB_SPEEV, TB_SPDEV };
                foreach (var ctrl in evControls)
                {
                    ctrl.Mask = "00000";
                    ctrl.Size = Stat_HP.Size;
                }
            }
            else
            {
                FLP_SpD.Visible = true;
                Label_SPA.Visible = true;
                Label_SPC.Visible = false;
                TB_SPDEV.Enabled = TB_SPDIV.Enabled = true;
                TB_HPIV.Enabled = true;
                MaskedTextBox[] evControls = { TB_SPAEV, TB_HPEV, TB_ATKEV, TB_DEFEV, TB_SPEEV, TB_SPDEV };
                foreach (var ctrl in evControls)
                {
                    ctrl.Mask = "000";
                    ctrl.Size = TB_ExtraByte.Size;
                }
            }

            // Recenter PKM SubEditors
            FLP_PKMEditors.Location = new Point((Tab_OTMisc.Width - FLP_PKMEditors.Width) / 2, FLP_PKMEditors.Location.Y);

            switch (SAV.Generation)
            {
                case 1:
                    getFieldsfromPKM = populateFieldsPK1;
                    getPKMfromFields = preparePK1;
                    extraBytes = new byte[] {};
                    break;
                case 2:
                    getFieldsfromPKM = populateFieldsPK2;
                    getPKMfromFields = preparePK2;
                    extraBytes = new byte[] { };
                    break;
                case 3:
                    if (SAV.Version == GameVersion.COLO)
                    {
                        getFieldsfromPKM = populateFieldsCK3;
                        getPKMfromFields = prepareCK3;
                        extraBytes = CK3.ExtraBytes;
                        break;
                    }
                    if (SAV.Version == GameVersion.XD)
                    {
                        getFieldsfromPKM = populateFieldsXK3;
                        getPKMfromFields = prepareXK3;
                        extraBytes = XK3.ExtraBytes;
                        break;
                    }
                    getFieldsfromPKM = populateFieldsPK3;
                    getPKMfromFields = preparePK3;
                    extraBytes = PK3.ExtraBytes;
                    break;
                case 4:
                    if (SAV.Version == GameVersion.BATREV)
                    {
                        getFieldsfromPKM = populateFieldsBK4;
                        getPKMfromFields = prepareBK4;
                    }
                    else
                    {
                        getFieldsfromPKM = populateFieldsPK4;
                        getPKMfromFields = preparePK4;
                    }
                    extraBytes = PK4.ExtraBytes;
                    break;
                case 5:
                    getFieldsfromPKM = populateFieldsPK5;
                    getPKMfromFields = preparePK5;
                    extraBytes = PK5.ExtraBytes;
                    break;
                case 6:
                    getFieldsfromPKM = populateFieldsPK6;
                    getPKMfromFields = preparePK6;
                    extraBytes = PK6.ExtraBytes;
                    TB_GameSync.Enabled = (SAV.GameSyncID ?? 0) != 0;
                    TB_GameSync.Text = SAV.GameSyncID?.ToString("X16");
                    TB_Secure1.Text = SAV.Secure1?.ToString("X16");
                    TB_Secure2.Text = SAV.Secure2?.ToString("X16");
                    break;
                case 7:
                    getFieldsfromPKM = populateFieldsPK7;
                    getPKMfromFields = preparePK7;
                    extraBytes = PK7.ExtraBytes;
                    TB_GameSync.Enabled = (SAV.GameSyncID ?? 0) != 0;
                    TB_GameSync.Text = SAV.GameSyncID?.ToString("X16");
                    TB_Secure1.Text = SAV.Secure1?.ToString("X16");
                    TB_Secure2.Text = SAV.Secure2?.ToString("X16");
                    break;
            }
            bool init = fieldsInitialized;
            fieldsInitialized = fieldsLoaded = false;
            pkm = pkm.GetType() != SAV.PKMType ? SAV.BlankPKM : pk;
            if (pkm.Format < 3)
                pkm = SAV.BlankPKM;
            populateFilteredDataSources();
            populateFields(pkm);
            fieldsInitialized |= init;

            // SAV Specific Limits
            TB_OT.MaxLength = SAV.OTLength;
            TB_OTt2.MaxLength = SAV.OTLength;
            TB_Nickname.MaxLength = SAV.NickLength;

            // Hide Unused Tabs
            if (SAV.Generation == 1 && tabMain.TabPages.Contains(Tab_Met))
                tabMain.TabPages.Remove(Tab_Met);
            else if (SAV.Generation != 1 && !tabMain.TabPages.Contains(Tab_Met))
            {
                tabMain.TabPages.Insert(1, Tab_Met);
                WindowTranslationRequired = true;
            }

            // Common HaX Interface
            CHK_HackedStats.Enabled = CHK_HackedStats.Visible = MT_Level.Enabled = MT_Level.Visible = MT_Form.Enabled = MT_Form.Visible = HaX;
            TB_Level.Visible = !HaX;

            // Load Extra Byte List
            if (GB_ExtraBytes.Enabled)
            {
                CB_ExtraBytes.Items.Clear();
                foreach (byte b in extraBytes)
                    CB_ExtraBytes.Items.Add("0x" + b.ToString("X2"));
                CB_ExtraBytes.SelectedIndex = 0;
            }

            // pk2 save files do not have an Origin Game stored. Prompt the met location list to update.
            if (SAV.Generation == 2)
                updateOriginGame(null, null);

            // Refresh PK* conversion info
            PKMConverter.updateConfig(SAV.SubRegion, SAV.Country, SAV.ConsoleRegion, SAV.OT, SAV.Gender);

            if (WindowTranslationRequired) // force update -- re-added controls may be untranslated
                Util.TranslateInterface(this, curlanguage);

            // No changes made yet
            UndoStack.Clear(); Menu_Undo.Enabled = false;
            RedoStack.Clear(); Menu_Redo.Enabled = false;

            // Indicate audibly the save is loaded
            SystemSounds.Beep.Play();
        }
        /// <summary>Creates an instance of a SaveFile using the given save data.</summary>
        /// <param name="data">Save data from which to create a SaveFile.</param>
        /// <returns>An appropriate type of save file for the given data, or null if the save data is invalid.</returns>
        public static SaveFile getVariantSAV(byte[] data)
        {
            // Pre-check for header/footer signatures
            SaveFile sav;
            byte[] header = new byte[0], footer = new byte[0];
            CheckHeaderFooter(ref data, ref header, ref footer);

            switch (getSAVGeneration(data))
            {
                // Main Games
                case GameVersion.Gen1:      sav = new SAV1(data); break;
                case GameVersion.Gen2:      sav = new SAV2(data); break;
                case GameVersion.Gen3:      sav = new SAV3(data); break;
                case GameVersion.Gen4:      sav = new SAV4(data); break;
                case GameVersion.Gen5:      sav = new SAV5(data); break;
                case GameVersion.Gen6:      sav = new SAV6(data); break;
                case GameVersion.Gen7:      sav = new SAV7(data); break;

                // Side Games
                case GameVersion.COLO:      sav = new SAV3Colosseum(data); break;
                case GameVersion.XD:        sav = new SAV3XD(data); break;
                case GameVersion.RSBOX:     sav = new SAV3RSBox(data); break;
                case GameVersion.BATREV:    sav = new SAV4BR(data); break;

                // No pattern matched
                default: return null;
            }
            sav.Header = header;
            sav.Footer = footer;
            return sav;
        }